Sunday, January 26, 2014

Are These Ork Playtest Rules?


These were sent into me, and while I would add quite a bit of salt to this one, its always worth taking a look at. This rumor puts Orks for a release sometime around August, and delves into the rules for Ork Boyz,
Deff Dreads, and Killa Kans.

Please remember that these are rumors of playtest rules. Extra salt is required for reading.

via an anonymous source on Faeit 212
I have been handed these play test rules for the new ork codex that is meant for a release around the August period.
I must put a HUGE pinch of salt with these as I have never been sent any information before from this person but others I chat to have declared him as trustworthy.

The Orks are due for a August release.  
these rules are meant to be undergoing testing at the start of February.

Ork boyz:  7pts per model
WS  BS  S   T  A  I  LD  SV
 4     2   4   4  2  2  7    6+ 

Special rules:                                                                       war gear:                         squad size:
mob rule (unchanged)                                                         slugga                              10-30
furious charge (brb)                                                            choppa
Waaagh! (to undergo re-balancing)

new rule additions (can be changed/removed at any time):

swamp them: 
if the ork squad is bigger than the enemy it is fighting in close combat then it gain additional attacks.
if the squad out does the enemy by 10 more models then it gains an extra d3 attacks to their combat
if the squad out does the enemy by 20 more models then it gains an extra 2d3 attacks to their combat.

the extra attacks strike at the majority strength of the squad and count as AP -


deff dread: 50pts per model
WS  BS   S   I    A        front     side    rear                                                              unit composition:
 4     2   6   2    4          11        11       10                                                                1 deff dread

new rule additions (can be changed/removed at any time):

stomp & squish:
gain an additional d3 attacks when declaring a charge.

faulty technology:
if the deff dread fails a charge it must roll on the following table:

d6 roll:
1: kaboom - the deff dread malfunctions and is counted as a explode result 
2-4: zog it - the deff dread cannot move or charge in the next turn but can shoot 
5-6: gotz it - the deff dread is unaffected and may act normal on the next turn.


Killa kans: 30pts per model
WS  BS  S  I   A         Front     Side    Rear
 2     2   5  2  3           10         10       10
new rule additions (can be changed/removed at any time):

stomp & squish:
gain an additional 1 attack when declaring a charge.
faulty technology:
if the deff dread fails a charge it must roll on the following table:

d6 roll:
1: kaboom - the deff dread malfunctions and is counted as a explode result 
2-4: zog it - the deff dread cannot move or charge in the next turn but can shoot 
5-6: gotz it - the deff dread is unaffected and may act normal on the next turn.



this just in: storm boyz might get moved to the troops section! 

& a new unit called bomber boyz that can send a single model into a tank/monstrous creature for a instant strength 8 armour piercing hit! 

again all are to be tested.