Wednesday, July 11, 2012

Does a Signum Effect Snap Shots and Other Snap Shot Questions


6th edition is going to be one of those things that we need to filter through, and work out the rule together. So when I keep seeing problems with the understanding of snap shots, I thought it would be vital to get down to buisness and settle it.

First off, lets look at a signum. A signum allows for the model bearing it, to choose one model in his squad to fire at a ballistic skill of 5 for the rest of the turn. Now the arguement has been whether or not a model being given BS5 for the round superseeds snap fire as being BS1.

Lets read snap fire, now assuming that the shooter is now BS5 for this current round.
If a model is forced to make snap shots rather than shoot normally, then its ballistic skill is counted as being 1 for teh purpose of those shots.

This makes it very clear, that it doesnt matter what Ballistic skill you gave a model, if it is going to fire snap shots, its at ballistic skill 1. You are not shooting normally if you are making a snap shot.

Now lets look at something else regarding snap shots. Everyone has been trying to figure out how to hit flyers.
#1 If it uses a template or ordnance, or blast  it cannot hit a flyer
#2 If it does not use a Ballistic Skill, it cannot hit a flyer.... Blood Lance is out guys.....

Since you cannot hit flyers in close combat, if it uses a WS it cannot hit the flyer.

Check this one out though....... A Mawloc enters the board undernearth a flyer? Is it hit? and how is this resolved? I will leave this one to you guys to figure out, and then I will give my answer later in the comments.

Page 13 discusses Snap Shots
Page 80-81 is flyers