Sunday, April 17, 2022

Next Weekend- Warhammer Underworlds


The next release in Warhammer Underworlds is the Nethermaze. Check it out and look forward to it being up for preorders next weekend.









Nethermaze is a stone-cold smackdown in one of the strangest regions of Ulgu. In one corner we have the Shadeborn, a wicked band of four Khainite Shadowstalkers who fit right into this eerie environment.

Matching their ninja vibes are our favourite skaven assassins – Skittershank’s Clawpack, who bring the sneaky tricks of the Clans Eshin to your games of Warhammer Underworlds. 

The Nethermaze itself is the Mortal Realms at their most strange – it’s a mystical labyrinth below Harrowdeep, home to the bizarre architects of that fell arena. This new core set contains everything you need to get going with Warhammer Underworlds, including a rulebook, 11 dice, 114 tokens, two double-sided boards, and a mammoth number of cards. These include fighter cards and a complete 32-card Rivals deck for each of the new warbands, as well as a set of 48 entirely new universal cards, and 36 Grand Alliance cards split evenly between Order, Chaos, Death, and Destruction.





The Exiled Dead
If you love classic horror, then the Exiled Dead are for you. As the story goes, a rogue necromancer experimented with forbidden technology to raise the dead, harnessing the power of electricity – as well as some good old-fashioned dark magic. Deintalos’ shambling Arcwalkers are an abomination, even to others of his kind, so he hit the road to search for a place he could experiment in peace. Now there’s a bit of a zombie problem in Harrowdeep… and soon, the Nethermaze. 


Rivals of Harrowdeep 
You can now add the two warbands from the Warhammer Underworlds: Harrowdeep box to your collection. The Rivals of Harrowdeep set contains both Xandire’s Truthseekers and Da Kunnin’ Krew, along with their complete Rivals decks to get you playing right away. The former are an aggressive group of Stormcast Eternals who Inspire when one of their number falls, setting up deadly reprisals. The latter are individually weaker, and work better by isolating individual enemies and ganging up on them.