What is inside the Book of Rust? Which armies are represented? This will give us a solid look inside. 





Here is what is inside the book according to WarCom



War Zone Charadon
As you may have seen in issue 460 of White Dwarf, the First Captain of the Death Guard has a bone to pick with the Charadon sector. Follow the story of Typhus’ invasion and discover how it sets the Imperial defenders reeling, as the whole sector descends into anarchy with warring factions everywhere you look. 

It’s no surprise that the Orks are getting stuck in, but the Drukhari too? It’s definitely not a good time to be a loyal Imperial citizen in the Charadon sector.
Scores of Imperial Knights, Space Marines, and Adeptus Mechanicus legions are on hand to fight back, and they might even be receiving some unexpected aid of a distinctly grey and knightly variety. 


Campaign Rules

It’s all well and good reading about Typhus’ destructive campaign for the sector, but wouldn’t you like to play along too? Rules for running an Obolis Invasion Campaign let you play a series of connected games featuring any factions you could think of spread across three alliances: Defenders, Invaders, and Raiders.

Also included are rules for setting your games in a variety of strange and dangerous regions, such as plague-blighted battlefields and augmented areas riddled with the Machine Cult’s blessings. 


Army Rules

Have you ever wanted to field an entire Knight lance of Freeblades or a legion of the Cult Mechanicus’ unfeeling automatons? New rules for Armies of Renown allow you to create a themed force based on several key players of the Charadon campaign, each with its own benefits and restrictions. This offers a whole new way to build flavourful armies and score yourself some extra Relics, Warlord Traits, and Stratagems.

In addition to those rules, you’ll also find no less than three codex supplements for forge world Metalica, House Raven, and the Cult of Strife, giving you expanded and updated options that can be used with their regular codexes. 


 Crusade Rules

What’s better than playing your own Obolis Invasion Campaign? Having your Crusade army grow and learn from it, that’s what. By taking part in battles during one of these narrative campaigns, your units earn a special badge that bestows the Obolis Invasion keyword on them, unlocking access to a wide variety of thematic Battle Traits, Crusade Relics, and Weapon Enhancements. 

Death Guard players will also be glad to know that Grandfather Nurgle has granted even more boons in the form of Virulent Gifts, an additional way to spend your Virulence points (aside from crafting custom plagues) on powerful one-use abilities.


 

 
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