Tuesday, June 2, 2020
Crusade Gameplay Details Revealed Today via Twitch and WHC
On the twitch show today some of the new rules for Crusade were revealed. If you are havent heard yet, Crusade is the new narrative way to play Warhammer 40k.
Here is what was said today + what was revealed on the Warhammer Community.
A huge thanks to Joe on B&C for sharing these.
===== RULES =====
- units advance through stages; Untrained, Blooded, Veteran and so forth, working your way up, gaining rewards as you go. Different for infantry and vehicles.
- Astartes are specifically mentioned as getting the option to "inter" characters into dreadnoughts, with similar systems in place for other armies.
- Blood Angels players, as an example, will have to manage "the Black Rage" via a points-based system.
- Requisition points unlock upgrade stratagems from various codices.
- Unique relic weaponry - as an example, daemon weaponry will be available to some factions (such as Astartes), but will be unreliable / dangerous for some.
- Requisition points can expand the size of your roster, but there are also standardised game sizes as an option - that way, one player can't take a huge advantage over another on to the tabletop.
- "Blessings" - because one side has more experience / special abilities / skills, they have more Campaign Points. Difference is calculated, and the opposition (less experienced side) receives more Command Points as a boon.
- Crusade vs. Matched Play - they wanted to make sure both sides could play one another. If one side is using a MP army at 2000pts, they just need to determine the Power Level vs. the Crusade player - they'll then play a Crusade mission.
- An ambush mission will grant more experience for killing enemies - an excavation / area control mission will grant more experience for doing that.
===== MISC =====
- Digital copies of the roster sheets will be available online.
- There will be campaign books that expand upon Crusade even more in the future.
- Players will be "compelled" to create names for their units and characters by filling information in on the rosters. Easy identification, but encourages a huge degree of creativity for the players. Most codices moving forward will generally have name generators.
- The company has invested, and will continue to invest, a huge amount of resources into Crusade; it's planned to be a permanent feature moving forward.
via the Warhammer Community
https://www.warhammer-community.com/2020/06/02/join-the-crusadegw-homepage-post-1/
What is a Crusade Campaign?
If you like the idea of building an army up from scratch, then developing and adding to it over the course of multiple linked battles, you’re gonna love playing Crusade campaigns. From humble beginnings, your army will grow in size and strength as you spend resources you’ve earned on adding reinforcements while your units unlock new skills from their hard-won experience in battle.
Over the course of a campaign, your Crusade force will forge its own narrative, winning glory and earning enmities with each fresh victory and defeat. Heroes will rise from among your ranks, earning great renown or the honour of bearing mighty relics – maybe even ancient archeotech wargear – into battle…
Meanwhile, others may succumb to their grievous injuries, becoming pale shadows of their former selves as ill fate takes its toll on their war-ravaged bodies.
What’s more, you’re not even limited to your local gaming group – you can use your Crusade force in any games you choose to play, be they friendlies against your regular opponents or competitive matches against hardened tournament veterans. In essence, provided you’re using the Crusade rules and your opponent is happy to have a game, every battle counts!**
Getting Started
To take part in a Crusade campaign, you first need to create an Order of Battle – a list of units drawn from one of seven factions (Imperium, Chaos, Aeldari, Tyranids, Orks, Necrons, T’au Empire) with a maximum Power Rating of 50.* This is your Crusade force’s initial Supply Limit, from which you can choose an army list to field in each battle. Your Supply Limit can grow in size as you gain resources over the course of the campaign, enabling you to gradually recruit new units to strengthen the existing pool at your disposal.
Each unit has its own Crusade card to keep track of its progress, experience, upgrades and bonuses, as well as any Battle Scars they’ve picked up along the way. As the campaign continues, your Characters and units will become increasingly defined by the battles they’ve fought in and the narrative you’ve created for them, making it an entirely different gaming experience. As if that wasn’t already awesome enough, each new codex released in the future will include a wealth of additional, thematic options for that army specifically for Crusade campaigns for even more narrative-driven punch. We’re as excited as a Tech-Priest who’s just discovered a long-lost STC!