Sunday, June 28, 2020

Chaos Knights in 9th Edition


Chaos Knights are up today.


Faction Focus Chaos Knights
via the Warhammer Community


Jason: Both Chaos Knights (and their Imperial cousins) will find that the Blast weapon change is an undeniable improvement, with the obvious winners being the thermal cannon, thermal spear and the ironstorm missile pod. The Blast rule on the rapid-fire battle cannon will do serious work against hordes, so it also deserves consideration.

Chaos Knights will benefit from a strategy focusing on keeping the other side from scoring objectives more than trying to score them for yourself (unless you have allies), and for the first time since their introduction, they will have to take terrain into account when moving. While one of the undeniable attractions to Knights has been their ability to virtually ignore any and all terrain, you’ll now have to think about how best to take advantage of it, making for a more interactive and interesting game for both players. 

Usually, a Super-heavy Detachment costs a whopping 6 Command points – that’s half your allotment for a 2000-point Strike Force battle!
However, if your Warlord is in a Super-heavy Detachment and is a Titanic Knight, you’ll get those 6 Command points back, so you should still have 12 points to work with. Even if your Warlord is a War Dog (or Armiger, if you’re going loyal), you’ll get 3 Command points – enough to pay fully for a Super-heavy Detachment with no Titanic units. So, if you’re looking to assemble a deadly hunting pack of War Dogs, we’ve got you covered to