Sunday, August 4, 2019

Customizing Mecha and Powered Armor in the Genesys Project



The Genesys Project Kickstarter Update #19 
Here we look ahead towards the 3rd Age of The Genesys Project to see just how we can modify and customize Mecha and Powered Armor. There is plenty more there as well, including Cybernetics, Bionics, Robotics, Expanded Vehicle Design for the 3rd Age and more. 

You can learn more and support the already funded Kickstarter going on right now for the 1st Age 


PREVIEW: MECHA AND POWERED ARMOR IN THE 3RD AGE
In The Genesys Project you can create and play your faction in any of the three ages, or create them in the 1st Age and play them all the way through to the 3rd Age.
The 3rd Age will take The Genesys Project into the Far Distant Future, and one of the primary design elements of the 3rd Age is customization of your futuristic tools of war – Mecha and Powered Armor.
While the things you can do in the 3rd Age are incredibly fun to explore, plugging your cybernetic pilot into a Mecha or a genetically engineered soldier into their advanced Powered Armor are among the favorites awaiting you in The Genesys Project.

CORE SYSTEMS
The Genesys Project reuses the same central concepts through all three ages and the 3rd Age Mecha and Powered Armor are no different. Core Systems allow a certain amount of customization and layout for your Vehicles, Mecha, and Powered Armor. Of course, you can add more Core Systems to the frames of each by taking traits that allow more “advanced” designs.

Core Systems give you the capacity of equipment and weapon systems that can be fit into/onto the Vehicles, Mecha, and Powered Armor. How many Core Systems that can be added to a mecha or powered armor depends upon the size of the frame. Through the Traits system you may have advanced technology to allow additional Core Systems as well as other types of futuristic upgrades.

MECHA
Mecha, which means “mechanical”, are advanced Walkers that are piloted by one or more crew rather than being an individual mechanical suit. These walkers are often bristling with weaponry and have more Core Systems than vehicles of the same size.

Light Mecha: Large Walker
Core Systems: 4
Strength 5, Toughness 7, Movement 5  
Crew 1, Compartment - Enclosed

Battle Mecha: X-Large Walker
Core Systems: 5
Strength 7, Toughness 9, Movement 4
Crew 2, Compartment - Enclosed

Heavy Battle Mecha: Huge Walker
Core Systems: 6
Toughness 10, Movement 3
Crew 3+, Compartment - Enclosed

MECHA CORE SYSTEMS (a small selection):
·         Additional Legs: Increased Movement
·         Coaxial Smoke Launchers: Can launch smoke grenades
·         Leg Actuators: Increased Movement 1
·         Reinforced Front Armor: Enhancement Armor 1 front armor only
·         Reinforce Hull: Enhancement Toughness 1
Weapon Systems
·         Crew Mounted Weapon: Pintle Mounted Weapon
·         Dual Armature Weapon: Weapon Types Vary Depending Upon Available Armory
·         Hull Mounted Secondary Weaponry: Great Place for anti-infantry weapons
·         Single Weapon Armature: Weapon Types Vary Depending Upon Available Armory

Advanced Mecha Upgrades
·         Advanced Vehicle Targeting: Enhancing Pilot’s Ranged Skills
·         Command Vehicle: Enhanced Command and Allows Pilots or Crew to use their Command
·         Extra Armor: Armor 1 (All sides)
·         Flight Control Systems: Requires two Core Systems, Flight, Light Walkers only
·         Heavy Mountings: Heavy Mount 2
·         Hull Mounted: For Large Heavy Mounted Weapons
·         Liquid Armor Plating: Dampening Incoming Hits
·         Multi-Targeting Array: Targeting multiple squads with different weapon systems
·         Protected Power Core: Increase Power 2
·         Reactive Armor Plating: Reactive Armor 2
·         Shield Generators: Allows for advanced shields to used

Dual Armature Weapon Mounting: Walkers may take two of the same weapon types on each armature mounting combining them into a dual weapon mounting controlled by a single crew member. Both weapons attack as a single weapon increasing the number of shots or attacks from the weapon has.
Single Weapon Armature Mounting: Overcharged powerful weapons can be built into a single armature of a walker. These weapons are stronger and larger versions of the same weapon. A single armature weapon has an increased Strength 2. Only one armature weapon can be used in a single activation.
* A single crew member is used to fire each armature weapon. Dual Armatures are considered a single weapon. Any weapon known by your faction can be mounted, including melee combat weapons. As normal, Mecha are vehicles and are limited in the strength of the weapon mounted by their toughness.


POWERED ARMOR
Powered Armor offers great protection to the soldier of the far distant future. Created from advanced Ceramic Polymers and Titanium plating over an exoskeleton with its own power system to offer a wide variety of systems enhancements to its wearer to give the advantage on the battlefield.
Like other futuristic armors, Powered Armor grants protection to the wearer, but also grants additional Core Systems for the user take advantage of during combat. Like vehicles using Core Systems, critical hits can damage or destroy Core Systems during combat. In The Genesys Project you can customize your Powered Armor.

Ultra Light Reconnaissance Exoskeleton: Armor 1, Core Systems 2 - Used for light infantry, recon, and other advanced operations
Light Combat Powered Armor: Armor 2, Core Systems 3 - A fully capable light combat suit suited for additional roles and advanced operations                                                                 
Powered Combat Armor: Armor 3, Core Systems 4 - A frontline Combat Suit with able to take the soldier into the center of the battle
Heavy Combat Power Armor: Armor 4, Core Systems 5 - A frontline Combat Suit able to take a wide variety of systems

POWERED ARMOR CORE SYSTEMS (a small selection):
  • All Around Sight: All Around Sight
  • Built in Weapon Systems: Vary dependent upon the possible weapons available
  • Camo Polymers: Advantageous Cover 2
  • Combat Protocols: Enhancement Martial 1
  • Cybernetic Interface: Allows for the suit to cybernetically interface with vehicles or Mecha and to any cybernetic implants.
  • Encased Power Core: Enhancement Power 1
  • Enhanced Strength:  Enhancement strength 1
  • Heavy structural support: Heavy Mounting 2
  • Increased Armor Plating: Armor 1
  • Increased Functions: Upgrades an existing system
  • Integrated Command Comms: Remote Operations, bonus to Command
  • Integrated Multi-Targeting AI: Multi-Targeting AI
  • First Aid Stimulants: First Aid Stims
  • Flight Control systems: Grants advanced Flight
  • Jetpack: Flight
  • Jump Jets: Allows for instant Climbing and increased Jump ability
  • Liquid Armor: Liquid Armor 1
  • Reactive Armor Plating: Reactive Armor 1
  • Secondary Weapon Systems: Dependent upon available weapons
  • Shielding: Allows for personal shielding to be added to the armor
  • Sprint Enhancers: Enhance Movement 1
  • Targeting Enhancement: Enhancement Ranged 1
  • Vision Enhancements: Allowing sight in all various battlefield conditions

There are plenty of additional options not represented here, but this is a fun preview of what is coming for the 3rd Age.
Up Next: A Look at Monsters in the Birth of Genesys