Wednesday, July 17, 2019

Preview: 3- Ways to Play Warcry


3- Ways to Play is a part of Warcry. I really did not know what to think about that, so I jumped below to read the latest Warcry article to see what it was all about.


via the Warhammer Community
https://www.warhammer-community.com/2019/07/17/warcry-3-ways-to-playgw-homepage-post-1/
At all levels of play, Warcry is fast-paced, kinetic and highly balanced, with loads of options to serve any style of play you prefer. Today, we’re looking at how you set up, and how you can expand, the game with rules for open, matched and narrative play…

Setting Up

However you play Warcry, getting set up is simple. Using a Ravaged Lands terrain set (like the Corpsewrack Mausoleum), or the Ruined City terrain from the Starter Set, you’ll be able to put together tactically balanced battlefields in moments. Just place your gaming board, draw a terrain card, and you’re done. Warcry is designed to be played on a 22″ by 30″ board, making it easy to find space for – you’ll be able to grab a game on your coffee table at home, on your lunch break at work, or anywhere else you fancy.

How the terrain is arranged, meanwhile, is determined by the card you draw.
Each card shows a battlefield designed by our team to provide a variety of tactical challenges, and there are loads 

Open Play

Open play in Warcry is great for larger groups, with a host of extra multiplayer rules that allow you to team up with (or betray) your friends and clubmates in larger skirmish battles. Thanks to the system of alternating activations in the game, the pace of play is fast even with four players.
Looking for an epic struggle between multiple warbands organised into two teams? Coalition of Death is for you, designed to depict epic clashes between teams of players. This is a fantastic way to conclude a campaign – or just get loads of models on the table for total carnage!
What about something a little more… brutal? For that, you’ve got Triumph & Treachery – a deliciously chaotic multiplayer game mode where it’s every warband for themselves! To secure victory here, you’ll not only have to slay your foes – you’ll have to use your cunning to avoid your mates ganging up on you. Our advice? Only strike when victory is assured. Handing out tea and biscuits also helps to lull your enemies into a false sense of security…
Each Warcry board is double-sided, meaning they scale up to make bigger battlefields when combined with each other. Take the board from the Corpsewrack Mausoleum set – flip it over, and you’ve got a blasted waste to match the one from the Warcry Starter Set.

Matched Play

Warcry makes for a superb tournament game, offering fast-paced, tightly balanced bouts where your tactical skill is key. The Warcry Core Book contains guidelines for making sure each game is as even as possible, as well as suggestions for running tournaments. This makes organising an event at your store or club simple.
Warcry Battleplans are generated using battleplan cards, offering millions of potential combinations. Some victory and deployment cards have the Symmetrical runemark, meaning they affect both Warbands equally – when you’re having a matched play game, you simply remove victory and deployment cards without this runemark to ensure both Warbands get off to a fair start. A set of Pitched Battle battleplans are also aimed at providing a tightly balanced tournament experience.
Of course, one of the most satisfying aspects of Warcry is watching your warband grow and evolve over a series of games. For that, you’ve got Escalation Tournaments – an alternative event structure where your fighters develop between games as they would in a campaign. Speaking of which…

Narrative Play

Warcry has a fantastic narrative system designed around an innovative set of mechanics that allow you to experience your own, personal journey into the heart of Chaos. After mustering your warband, you’ll choose a campaign quest from a set of bespoke stories tailored to each faction. A Spy in the House Of Talons, for instance, sees the Cypher Lords attempt to infiltrate Carngrad, one of the Bloodwind Spoil’s largest cities, while in Seekers of the Chalice, the deranged Flesh-eater Courts set out on what they think is a holy mission. Each campaign quest has its own unique rewards, offering you powerful artefacts to equip to your fighters to reward you for your efforts.
When you’re playing narrative games, everyone you play will be embarking on their own journey, meaning your gaming group will play host to a series of rich, interlocking narratives. As you play, your fighters will grow in strength and reputation – or die as the result of devastating injuries. Meanwhile, special campaign battles known as convergences offer distinct tactical challenges and give other players the chance to take a starring role in your story.
After you’ve completed your campaign quest, you can choose to rest on your laurels for a bit or set off on a new one in search of more rewards for your fighters.
Meanwhile, an in-depth collection of name generators and warband background tables let you roll up epic stories for your warband in moments, Even if you’re not an experienced storyteller, you’ll find it easy to get stuck in with the rich world of narrative play.
In short, no matter how you like to play Warhammer, there’s something in Warcry for you! We’ll have more previews of this new game of skirmish combat soon.