Wednesday, January 30, 2019

Genestealer Cult Preview: The Rules for New Units


A look at some of the rules for the new models coming out..


via the Warhammer Community
https://www.warhammer-community.com/2019/01/30/30th-jan-genestealer-cults-rules-preview-part-2gw-homepage-post-1/

This Saturday is the day of ascension (read as “pre-order day”) for the Genestealer Cults. But it’s not just the shiny new codex (even the limited or special editions of the book) that we’re talking about today – there’s a heap of new units that will be up for grabs too, and we’re showing you a sneak preview of the rules for some of them.
If you’re interested to see what each of these units will bring to the Genestealer Cults army, read on…

Atalan Jackals – The Eyes of the Cult

With a Move of 14”, this Fast Attack choice is perfect for grabbing objectives, harassing targets of opportunity and hunting down vulnerable foes such as Astra Militarum Heavy Weapons Squads. What’s more, as Bikers, you can even set them up underground during deployment, meaning that you can threaten anywhere on the battlefield from the moment they arrive. Atalan Jackals are also one of the army’s more durable units, with Toughness 4 and 2 Wounds apiece (or 4 Wounds on the optional Wolfquad!), while their Skilled Outrider ability helps to thwart incoming fire.
Atalan Jackals are one of the most flexible units in the army, with a vast arsenal of weapon options – you can build them as close-combat raiders, long-range fire-support, or point-blank killers with shotguns, demolition charges and fearsome Atalan Incinerators mounted on their Wolfquads:

Jackal Alphus – Leader of the Pack

A Jackal Aphus is the natural HQ choice to lead an Outrider Detachment of Atalan Jackals and Achilles Ridgerunners. With a BS of 2+, they can pick off enemy Characters from afar with dead-eye shots from their high-powered sniper rifle even on the move:
If you need to take out a high-value enemy unit, you can combine your Alphus’ Priority Target Sighted ability with mining lasers mounted on your Achilles Ridgerunners and Wolfquads for a handy boost to their accuracy.

Locus – The Shield of the Masters

If you’re looking to protect your Warlord (or any other Character for that matter), you’ll want to get your hands on a Locus or two. Not only can they intercept wounds suffered by nearby Characters in a similar manner to the army’s Unquestioning Loyalty ability (though it works on a 2+ instead of a 4+), but they can perform Heroic Interventions from up to 6” away to deal with any incoming threats. They also have lightning reactions, which manifest as a pair of useful abilities:

Clamavus – The Voice of New Truths

A highly effective close-support Character, Clamavuses are at their best positioned just behind your front lines where they can use their Scrambler Array and Proclamator Hailer abilities to aid nearby allies and disrupt enemies. The bonus they give to charge range is especially useful for a force that can expect a good portion of its assault troops to be popping up 9″ away from the enemy.

Sanctus – The Blade that Cuts the Chain

A Sanctus is a skilled assassin shrouded in a camo cloak to shield them from prying eyes. Whether targeting their mark at ranged or in melee combat, they pose a serious threat (especially to Psykers with their silenced sniper rifle).
One of their coolest features is the ability to use the devastating Stratagem we revealed in Monday’s article, A Perfect Ambush, for free!

Nexos – The Spine that Strengthens the Body

Perhaps the greatest strength of the Genestealer Cults army is its ability to ambush the enemy at the start of the battle. A Nexos grants you the ability to redeploy one of your ambush markers to help you throw your opponent off the scent or react even more effectively to their deployment. Their Strategic Coordinator ability also grants you the opportunity to gain Command Points during the game each time either you or your opponent spend them.

Tectonic Fragdrill

A Tectonic Fragdrill is a unique terrain piece for the Genestealer Cults faction, fitting aesthetically alongside the Sector Mechanicus scenery. It has a number of uses on the battlefield, one of which enables your units to move underground, offering you a handy tactical redeployment option.
A model controlling the Tectonic Fragdrill can activate it, inflicting D6 mortal wounds on every unit within 3″ of the drill and causing seismic tremors or seismic quakes to devastating effect, depending on how many times it has been previously activated.
Pretty awesome, huh? Remember, all of these new units will be available to pre-order from this Saturday.