Monday, September 11, 2017

Adeptus Mechanicus: 7 Different Forgeworlds


The Adeptus Mechanicus are looking more varied than ever, with 7 Forgeworlds to choose from you'll be able to customize your Adeptus Mechanicus army more than ever.


via the Warhammer Community
https://www.warhammer-community.com/2017/09/11/forge-world-focus-mars-sep-11gw-homepage-post-4/

One of the most exciting features of the new Adeptus Mechanicus codex is rules for seven different forge worlds, allowing you to customise your collection more than ever before with powerful and thematic new abilities. This week, we’ll be previewing what the forge world rules mean for your army in our daily previews of Codex: Adeptus Mechanicus in advance of the pre-order this Saturday:


Mars is clearly the most famous of all the forge worlds, and it’s not just because of how good the Adeptus Mechanicus look in red! As the birthplace of the Cult Mechanicus, Mars is the holiest of planets to the servants of the machine god, and their armies are characterised by a sense of piety and dogmatism that sets the standard for every other forge world.



Adeptus Mechanicus armies benefit from a powerful forge world dogma – equivalent to Legion Traits or Chapter Tactics – which apply to every unit in an Adeptus Mechanicus army, not just your infantry! Mars’ forge world dogma is Glory to the Omnissiah, a trait that’ll make your army very powerful, if unpredictable.



Best Units
Belisarius Cawl is perhaps the most venerated Tech-Priest in the whole Imperium, and he makes for a superb leader to any Mars army, his Archmagos ability helping to ensure that you roll the Canticles of the Omnissiah that you need as well as ensuring you never end up with a duplicated result.



Cawl’s already powerful aura abilities are significantly enhanced by the Mars Warlord Trait, Static Psalm-Code.



Corpuscarii Electro-Priests can throw out a terrifying amount of firepower; a unit of 20 with re-rolls to hit from Belisarius Cawl being nearby will inflict, on average, a colossal 80 strength 5 hits on any given enemy unit; combine this with the Wrath of Mars stratagem and you’ll deal an additional 13(!) mortal wounds as well as any other damage! 



On average, you could quite handily kill Magnus or a Renegade Knight in a single round – a perfect demonstration of the Omnissiah’s power!



If you’re capable of adapting your strategy to suit the Canticles of the Omnissiah on the fly, then you’ll find Mars a versatile and powerful forge world.

Come back tomorrow when we’ll be looking at Graia, a sect of the Adeptus Mechanicus known for their ruthlessness.