Tuesday, January 10, 2017

Fall of Cadia in Hand, Formations and Relics Revealed


The Gathering Storm: Fall of Cadia is being revealed as the book is in hand with some. Here are a set of formations and the relics for the book.


If you want to see the rules for the Triumvirate of the Imperium, just follow the link.
http://natfka.blogspot.com/2017/01/a-first-look-at-rules-for-triumvirate.html

Leaked Images can be seen here for detachments and formations via Goonbandito
http://imgur.com/a/4ypvF


via Goonbandito on Bolter and Chainsword
http://www.bolterandchainsword.com/topic/328953-gathering-storm-fall-of-cadia/page-57#entry4619447
Fall of Cadia book in hand, ask away!
Celestine, Inquistor Greyfax and Belisarius Cawl can be included as an HQ choice for any Army of the Imperium Combined Arms or Allied Detachments (specifically), regardless of faction! In addition, Belisarius Cawl can replace any Tech-Priest Dominus in any existing Cult Mechanicus Formation, and Inquisitor Greyfax can replace an Inquisitor in any Inquisitorial Formation.


Formations look pretty average to me - they need far too many units to be used in any 'normal' sized game.  Could be fun for larger games though.

Triumvirate of the Imperium (Formation)
  • Belisarius Cawl, Celestine, Inquisitor Greyfax. 
  • Friendly Army of the Imperium units within 12" of two or more Triumvirate models get Stubborn and auto-pass Pinning tests.  If they are within 12" of all 3 models they get Fearless instead (Geminae don't count as models for this rule. 
  • If one of the Triumvirate is the Warlord, then all 3 of the models get to use their Warlord Trait.

Conclave Acquisitorius (Formation)
  • Belisarius Cawl, 1-2 Battle Maniples or 1 War Cohort, 1 Holy Requistioner, 0-1 Cohort Cybernetica, 0-1 Numinous Conclave, 1-2 Imperial Knights or 1 Baronial Court
  • Everything gets Canticles of the Omnissiah
  • Each Character may upgrade one of their weapons (except relics) to have Master-Crafted
  • If the formation has the maximum number of units, everything gets Doctrina Imperitives

Wrathful Crusade (Formation)
  • Celestine, Inquisitor Greyfax, 1 Space Marine Captain, 0-1 Sternguard, 2-4 Crusader Squads, 1-2 Assault Squads, 1 Militarum Tempestus Platoon.  All Space Marine must have Black Templar Chapter Tactics
  • Everything gets Crusader
  • If the formation has the max number of units, everyone gets Zealot
  • All units can re-roll failed Charge rolls.  If you roll 10 or more for your charge range, you get Furious Charge.

Grand Convocation Detachment:
  • Units can be drawn from Codex Astra Militarum, Cult Mechanicus, Imperial Agents, Imperial Knights or Skitarii.  The available units are restricted to mainly the ones from Codex: Skitarii, Cult Mechanicus and Imperial Knights though.  Enginseers are the only Guard unit you can take.  You also must also include units from at least two different factions.
  • HQ: 2-4, Troops: 4+, Elites: 0-6, Fast Attack: 0-6, Heavy Support: 0-6, LoW: 0-3
  • All Vehicles get It Will Not Die.  If they are within 12" of any HQ from the detachment, they also get Power of the Machine Spirit
  • If the formation hast the max number of units (except troops, since you can take unlimited lol...) then everything gets Canticles of the Omnissiah
  • Warlord can re-roll Warlord Trait

Castellans of the Imperium Detachment
  • Units can be drawn from basically any Army of Imperium codex and their supplements.  There's literally big lists of units you can take for each slot, which at a quick glance seems to basically include everything besides unique characters (aside from Black Templar, Adepta Sororitas and Inquisition unique characters though, which can be taken.  Pask and Yarrick too).  Interestingly enough, Codex: Inquisition and Codex: Adepta Sororitas are listed alongside Codex: Imperial Agents as available sources.  That should clear that debate right up.  You also must also include units from at least two different factions. Edit: Blood Angel, Dark Angel, Space Wolves, Grey Knights, Death Watch, Cult Mechanics, Skitarii, Sisters of Silence, Adeptus Custodes and Legion of the Damned are not available in the Castellans of the Imperium Detachment.  I'm pretty most everything else, including Assassins and Cataphractii/Contempors, are though.  Lord of War options are Imperial Knights (specifically the ones from Codex: Imperial Knights) and Baneblade variants.
  • HQ: 2-4, Troops: 4+, Elites: 0-6, Fast Attack: 0-6, Heavy Support: 0-6, LoW: 0-3
  • All units get Hatred.  If you have the max number of units, except troops, everyone gets Zealot
  • Each time a Troops Choice is destroyed, roll a d6.  On a 5+ an identical unit immediately goes into Ongoing Reserve, and counts as a unit from this detachment (so it can potentially be recycled again later)
  • Warlord can re-roll Warlord Trait
Edit: Blood Angel, Dark Angel, Space Wolves, Grey Knights, Death Watch, Cult Mechanicus, Skitarii, Sisters of Silence, Adeptus Custodes and Legion of the Damned are not available in the Castellans of the Imperium Detachment.  Didn't notice that...  I'm pretty most everything else, including Assassins and Cataphractii/Contempors, are though.  Lord of War options are Imperial Knights (specifically the ones from Codex: Imperial Knights) and Baneblade variants.


Relics:

Arcana Mechanicum - Characters that can normally take a relic and are part of a Conclave Acquistorius Formation, Grand Concavaction Detachment or are in an army that includes Belsarius Cawl can take these:
  • Numinasta's Casket of Electromancy (30pts) - Once per game, can fire this instead of another ranged weapon.  Automatically targets and hits all enemy units (including Flyers and Flying Monstrous Creatures) within range, regardless of LoS.  Range: 2d6", S3, AP -, Assault 1, Haywire, One Use Only.
  • Quantum Annihilator (30pts) - Replaces a weapon.  Range: 18", S 2d6, AP2, Assault D3, Quantum Paradox - Each time it fires, roll 2d6 to determine strength after target unit has been chosen.  If it rolls above 10, it wounds automatically with Instant Death rule (or is an auto Pen against vehicles)
  • Sacrifactum Autorepulsor (15pts) - Enemies charging the bearer or their unit suffer a -2 Charge Penalty that stacks with any other penalty
  • Memento-Mortispex (30pts) - At the start of each of your turns, choose a rule to apply to the bearer and their unit (or weapons as appropriate): Cognis Weapons (BS2 snapfire, Flamers do 3 hits rather than d3 with Wall of Death in overwatch), Monster Hunter, Skyfire or Tank Hunter
  • Omnissiah's Grace (10pts) - Bearer has 6+ Invulnerable Save.  If they already had an Invulnerable Save, they get a +1 to their Invulnerable to a max of 3+.
  • Saint Curia's Autopurger (25pts) - Models charging the bearer and their unit do not get extra attacks for charging.  All models that are locked in combat with the bearer and their unit must pass a Toughness test at I10 step, or suffer 1 Wound for each test failed (can take saves as normal).

Ecclesiarchy Relics - Characters that can normally take a relic and are part of a Wrathful Crusade Formation, Castellans of the Imperium Detachment or are in an army that includes Celestine can take one of these relics.
  • Skull of Petronella the Pious (30pts) - Bearer, and all models in a unit they join, have a 6+ Invuln.
  • Blade of the Worthy (30pts) - replaces a melee weapon.  S User / +2, AP3 / 2, Melee, Divine Fury:  At the start of the Fight Sub-phase, the bearer makes a Ld test.  If they pass, the sword uses the second profile for the duration of the phase.
  • Castigator (15pts) - Range: 12", S4, AP2, Pistol, Unstoppable Vengeance: Invulnerable saves cannot be taken against wounds caused by Castigator
  • The Font of Fury (10pts) - Once per game, the bearer can use this instead of another ranged weapon.  Range: 8", S3, AP-, Assault 1, Large Blast, Poison 4+, One Use Only, Bane of Evil: becomes Poison 2+ against enemy units with Chaos Space Marine, Chaos Demon or Khorne Demonkin faction
  • Shroud of the Anti-Martyr (35pts) - Bearer has Eternal Warrior
  • Desvalle's Holy Circle (35pts) - Bearer has a 4+ Invulnerable.  Enemy units cannot Deep-Strike within 12" of the bearer.  If they scatter within 12" of the Bearer, they suffer an automatic Deep Strike Mishap.