I was not expecting this, but a reader here emailed in to GW customer service and got a reply on who can take Imperial Knights as allies. The answer was any 40k army......


I still expect something along the lines of a codex of sorts to come out this month, that clears this up as well. This definitely gives some good insight though into what may be the direction its going to go.

via a Reader here on Faeit 212
Here's a reply I got from GW Customer Service regarding the key question, can Chaos ally with Knights?

From: UK Customer Services
Date: 24 February 2014
To:              
Subject: Re: Imperial Knights

Hi
Thanks for the email, the rules printed in this week's issue of White Dwarf state that "They may also be taken as allies; you can include up to three Imperial Knights as a single allied detachment for each primary detachment in your army" As such any 40k army can take them as a allied detachment.

Perhaps the persuasive nature of Slaanesh has convinced a Freelance household to work for Chaos, or maybe they just pay better than the Forces of the Imperium.

We hope this helps and that you enjoy the new Imperial Knights.

143 Comments:

  1. And I bet "any army" still does not include tyranids. Because you know, they are not an army...They are.. I don't know... only a big biomass.

    ReplyDelete
    Replies
    1. Bad luck
      Be Happy for Tau! :)
      They can finally win/ dominate now.

      This rumor must turn out wrong. Since its just ridicules.

      Why cant i just field my warhounds? :(

      Delete
    2. Well I think this just made up my mind. I am selling my 40k and sticking to Fantasy. WAY more balanced and no Tuadar and now Tua knights rubbing every other army out just becuase they can.

      Fantasy players I have played against find this Cheese bad form and 40k players think it is just the way to play. No challenge, just list building.

      Delete
    3. Fluff wise its hard to see knights and nids working together. Does the hivemind psychicly control the driver? Do they just have a love for emotionless killing machines?

      Delete
    4. Why couldn't nids take them? The only reason they are restricted on allies is the ally chart. Since these don't use the ally chart its fair game.

      Delete
    5. @Tony, you need to read older fluff than 5th ed codex on Nids and Imperial Troops beeing allies.
      White Dwarf 114-116 is a good start. :D

      Brood Brothers, manipulated humans (by Zoats or Genestealers), totally devoted to Tyranids.
      Before the Hive Fleet arrives to their planet they fight guerilla war, sabotaging from within, with both cunning and brute force.
      Aided by Lictors to assasinate key persons, they could cripple the defenses totally and then the Tyranid landing could be just a mop up operation.

      That was before they turned Nids in to a swarm of grasshoppers only created to eat.

      Delete
    6. The other option is that Nids don't have an imperial knight persay but rather a Bioknight, made of carapace and bioweapons rather than steel. I would question if you used the existing model but if you converted one well.. looking forward to seeing how creative people can be

      Delete
    7. Interesting.... time to convert up a mini biotitan :)

      Delete
    8. But in official graphics novel Dan Abnett's "Titan" Tyranids...
      spoiler space








      spoiler space
      catch and tyranidate one Imperial Class Tytan and let it fight for Hive (it's look like bat with White Nose Syndrome).

      Delete
  2. This comment has been removed by the author.

    ReplyDelete
  3. Well. There you go. Guess tyranids got some allies after all!

    Though I expect once their codex finally gets released in a week or two, they'll get an allies Matrix of some sort.

    ReplyDelete
    Replies
    1. Admech and nids have always been best Buds in highschool or what?
      Its ludacris to think they will get them. How would that be logic from the fluff?

      Delete
    2. Tyranids infected by the Obliterator Virus with Dark Mechanicus Allies, a la Storm of Iron, where a Tyranid Hive Ship, infected by the Obliterator Virus, was used to dropship the Dies Irae Titan onto the planet.

      Delete
    3. If GW insists or writing rules this way I guess they don't care about the fluff then? Go go mega nid robot!

      Delete
    4. They should rather give nids a Bio-titan.
      Cant be so hard to do.
      They could have given the exocrines and haruspex more apoc like rules. More points more killing Power. But they went for more inline with fexes

      Its just a Bad choice to give everyone the knight.

      Looks like they need the money really Bad?!!

      Delete
    5. They need it so bad that they will even let nid players to buy it during next month and THEN say they can not ally with nids.

      Delete
    6. @seb12: Not up to date on the fluff? the Knights aren't a Mechanicum machine, rather they are ancient machines that the machanicum covet. Some Knight Worlds align with the Mechanicum, others swear fealty, while some don't have any masters at all.

      Delete
  4. So Tyranids now can ally with someone and its a super heavy walker.

    ReplyDelete
    Replies
    1. At least for the time being, I have a feeling the line will switch to "follow the chart in the codex" once the book is out.

      Delete
    2. I cant imagine that everyone would have these once a codex book comes out. Or perhaps a Genestealer cult really is in the works, and this is our first hint of it at something to bridge allies and Tyranids.

      Either way, I am excited for a codex to come out on Imperial Knights.

      Delete
    3. I would think GW could just officially let us Know.
      Its almost always better to Not have people pissed off when they find out later they cant field it or could have bought sooner!

      Delete
    4. All hail the brood father. Now a genestealer cult Knight that would be awesome. Would have to be an Icon of the living god that is the brood farther so heavily converted.

      Delete
  5. Wow, if this is true, then they're really intent on selling these kits. So damn lame, though. What's the point of having a faction if everyone can take a unit?

    ReplyDelete
    Replies
    1. Mercenaries are as old as war itself.

      Delete
    2. This. It's a single unit, not really a faction anyway.

      Delete
    3. Knights have their own section on the website. We won't know if there are "other" units until the codex comes out, but they are a faction.

      It's one box that can be made differently, albeit very limitedly. By the same reasoning tyrannofex and tervigon are the "same" unit?

      Delete
    4. Yes
      It would be wiered if they dont get a nother Titan or more.
      The fluff has shooty variants and more.

      On the other hand more titans and these just being the Standard troop is a Grimm furure for da game! :[

      Delete
    5. Why should Knights get "another titan"? They don't have ANY titans now, only Knights.
      Knight is not a type of Titan, Knight is a type of walker, titan is another.
      Right now we can get Knight Paladins and Knight Errant.

      Educate yourself people! *Grumps*

      Delete
    6. Titans are in 40k big walkers.

      Walker or Titan you get what i ment to say. The fluff is way to much to Not mix up or get something wrong at times.

      Delete
  6. Answer: whatever sells the most models.

    ReplyDelete
    Replies
    1. Then in 7th Edition the rules will change. People with Tau Knights, Necron Knights or Knights in Genestealer Cult colours will find they can't ally them anymore.

      I'm sorry to be the negative one here but I smell a money grabbing ploy that will ultimately betray the non-Imperial players.

      Wow, I'm not usually the pessimist but something about that has my guard up. Anybody else feeling the presence of corporate stink?

      Delete
    2. Who cares? Play what the heck you like. Agree it with your opponent before hand, make up some fluff and just have fun.

      Cripes alive, the rules are there for structure, not to straitjacket.

      Delete
    3. Not only what pegboard said, but people who say "money grab" are just going with the internet flow and have no idea what they are talking about.

      No one has to play these. No one has to buy them. GW makes zero money unless people willingly hand it over.

      Delete
    4. I'm usually the one saying what pegboard and McDoogle have. Seriously, what made me post so negatively? Has the negativity of others rubbed off?

      Delete
    5. @Tamati - Don't let the commenters here fool you - I for one value people who are ready and willing to criticise/post negativity about things they like as much as praise. It just means you have a bugbear you've chosen to vocalise.

      It's what keeps us from the Seb's (always negative) after all X3

      Delete
    6. There's nothing wrong with REALLY liking a model, but are worried if it will ally with your xenos army, worrying if its ok to use it now but it becomes obsolete in a year's time - then having to buy a whole imperial army (£1000+) just to be able field it.

      Delete
    7. I dont want the depend with a 5 knight Investment on my opponent oking use every Time i play. Its better to wait for official dex.

      Delete
    8. @ McDoogle: and others know, but people like you get defensive and stand-off-ish and claim the other knows little to no information on the topic, have you considered we as a collective community know what is considered of value and what isn't? because we have DK roughly same size and as been noted on Warseer and elsewhere new kits = more expensive kits. this is a fact. make of it as you will. btw am fully aware of engineering and moulds etc to produce these kits. time + X + engineering/shipping etc the whole kaboodle. yet those who find a lacking in positive merit are knocked as being ignorant.

      Delete
  7. *sigh* this is the reason why I haven't played a single game of warhammer in nearly a year ;(

    ReplyDelete
    Replies
    1. (that was supposed to be a crying face but it doesnt look like it)

      Delete
    2. Because you don't have a Knight yet? lol

      Delete
    3. This past year my 40K playtime has dropped SIGNIFICANTLY as well. I've only played a few games since Escalation came out, and last I heard there were a few people at my FLGS who had ordered Revenants from a Chinese site.

      Delete
    4. This past 18 months since 6th Edition and the new CSM codex came out, my 40K playtime has increased LOGARITHMICALLY!!! I quit 5th Ed 15 months before 6th came out, and then spent 6.5 months painting up 3K points of Death Guard/Night Lords and 3K points of Nurgle Daemons for last October's Valhalla, and ever since I got back from Valhalla I've been making time for ~at least~ one game a week!

      This is a very exciting time to be in the hobby, I'm having the most fun with it since I first walked away from Magic the Gathering and into the welcoming arms of my true hobby love, 40K.

      I will eventually be getting an Imperial Knight to run with whatever fricking army I want to, but in the meantime I've got some more CSMs to get converted up, painted up and on the tabletop!!!

      8^D

      Delete
  8. Why do I feel I'm standing on the freakin Titanic?

    ReplyDelete
    Replies
    1. Rose ya hear me.... Yeah lame movie.

      Delete
    2. Are you feeling like the king of the world?

      Delete
    3. I know what you mean. I just picked up an Infinity army and am looking long and hard at Warma/hoards.

      Delete
    4. @Maxis, I hear you, but I have too much time and money wrapped up in this game to switch (and I hate painting, so no more). I won't play with the Voltron wanna bees. Hope you enjoy your $140 paperweight...... I am not changing the game I love because GW has reached saturation on the little dudes and can't sell enough.

      Delete
    5. @Tinker: lol. That's your reason? So the Colossals in WarmaHordes weren't the same thing?

      Please, people. It's about selling toys to grown ups, no matter which company is behind it.

      Delete
    6. Gentlemen, gentlemen!
      "Draw me like one of your French girls" was the only acceptable answer here.

      Delete
    7. I am feeling the same way. Escalation put a huge damper in my wanting to play 40K and if people at my game store start showing up with tons of these I will probably downsize very significantly to maybe one very small army to break out a few times a year. I've already slowly begin to downsize as it's getting quite ridiculous.

      Delete
    8. For me its actually been the opposite since Escalation came out. Been playing a few games with both the Stompa and the Behemoth nurgle daemon and its been fun games with both losses and wins.

      But then I have the board at home and play against friends. I imagine hanging at a store brings out the worst in some more competitive players. And the games are faster instead of bogging down with 1750p of foot soldiers. More time for beer :)

      Delete
    9. Hear, hear, KimS!

      FLGSs are generally a pretty relaxed and casual scene, until the monthly Tournament comes around, and then all "Those Guys" get it out of their system. Meanwhile, the regular crowd just gets in game after interesting game...

      Delete
  9. Dearly beloved I know welcome you to the 40k arms race. Those with deepest pockets or richest grandparents shall win.

    ReplyDelete
    Replies
    1. I don't think knights are going to be auto-win units. You'll still need good strategy to win.

      Delete
    2. You may have missed my point. This week knights. Next month something new and shiny at an absurd amount. It good yo see these kits to be curned out of her ole Games Workshop but how about getting the older codecies up to date. get them the new toys too and then go nuts of this stupid op crap.

      Delete
    3. This new packed release schedule is all well and fair, even exciting, but its at the stage where i doubt there are many people that can afford to buy one of everything being released.

      Its sad because i'm jealous and can't afford all the awesome stuff. I told myself i was going to start fantasy when dwarfs got redone but that fell through after Nids were released. Now knights and LotD and god knows what else. Would you believe me if i told you i'm eagerly awaiting necrons to get the 6th ed treatment? but they'll pass me buy like dwarfs, knights and a few nids did.

      I just wish i was a professional bank robber or something, or GW would make their products more reasonably priced. But i suppose we've only ourselves to blame - if we keep paying they'll keep charging... (",)

      Delete
    4. @ Chris Kyle

      Have you ever played against 4 Riptides? Lists that include highly survivable models with a high level of long range shooting threat are auto-win buttons. There is not strategy involved.

      Now, tack on sD melee with a good WS and I to that Riptide. Imperial Knights have excellent shooting, the best melee available, a 12" movement, and are high AV vehicles with 6 HPs, a 4+ invulnerable save, and cannot be one-shotted. Did I mention that they are scoring, immune to weapon destroyed and immobilized effects? you are kidding yourself if you believe that playing an Imperial Knight army requires any more 'strategy' than a game of Candyland requires.

      Delete
    5. And on Top they will soon make even better knights. Just got to switch the weapon sprue for one with D-shooty weapons and diffrent Face-platte.

      I agree that this wont make the game more tactical or strategic. Its a Codex esscalation all over just with models instead of dexes that make youre old stuff good.

      Delete
    6. @unknown

      Sorry, I prefer to actually play against a unit before I pass judgement.

      And if four riptides is an auto-win, why aren't multi-riptide lists tearing up all the tournaments? Why were there zero Tau lists in the top 8 at the LVO?

      Delete
    7. 4 Riptides is definitely not a win button. If they were then just like what Chris said, why weren't they in the top 8. Also I don't believe the Knights are scoring as they aren't troops.

      Delete
    8. They weren't top 8 because the players using them were not Tau players yet. They were codex jumpers that had yet to grasp the army. You are kidding yourself or have not played that list if you think they are not a seriously close auto win. Any list that kills you in YOUR movement phase is a serious problem.

      Delete
    9. BBC, I find it VERY difficult to believe that there wasn't a single Tau player at the event with a multi-riptide list who didn't know how to play Tau. C'mon, Riptides are good units, no one is contesting that, but you still have to use strategy to win against a good opponent. My point was that it's not auto-win, as unknown was suggesting, and if it was then all the top tables at these events would be flooded with Tau players because there would be no point in taking any other army.

      Delete
    10. Was the LVO the one that had lots of line-of-site blocking terrain, rendering taudar obsolete?

      I think it depends on the board being played on, as much as who you're playing against imo.

      Delete
    11. Ok, well seeing as i have played against a 4 Riptide list and ALSO own said list (actually i own 5 Riptides but i usually only use 4) I can say again that it is not a instant win. Riptides aren't very amazing on their own. The Buffcommander is what makes them shine...and you can only have one of those in the list.

      I get kind of aggravated at people criticizing Eldar and Tau, most of those people are marine players who can't realize they're not playing 5th edition anymore. I've played against long fang/paladin/death company spam armies and they essentially did the same thing. I don't feel bad for shooting you off the table.

      Delete
  10. I'm going to totally make one with a hive tyrant symbiote

    ReplyDelete
  11. Uhm, those knights are very nice models, even though they got some serious Design flaws (chainsword can't actually reach e.g. Spacemarines standing in Front of it) and rules wise, well it can't attack units in the upper Levels of a Ruin and you get Cover from the blasts if they actually Hit your Level at all ^^ it always depends on how you use your resources, money still can't buy "brain" :P

    ReplyDelete
    Replies
    1. The chainsword doesn't need to reach the Spacemarines. That's what the feet are for.

      Delete
    2. Yes, because biped walking mechs don't have knees, hips or ankles and so can't lower their torso down to reac...oh, no.

      Delete
    3. @cold: as long as the feet are not strength D, they suck ;)

      @Mauler: It's a GW imperial walker model, so no, they don't have knees, hips or working ankles ..

      Delete
    4. @Shadowcl4w: I appreciate your spirit, but Stomp attacks really are brutal, take it from me. I lost a unit of 4 Beasts of Nurgle (T5, 4 W each) to a Heirodule in CC. It wasn't pretty. But, since I wasn't doing chores or working or getting bitched at by the Missus, it was still a good time, as all games are to me. 8^D

      And now, I have a viable answer for that Heirodule, and his Heirophant buddy. Not now, not yet, but in time, I'll get around to adding a Freeblade to my Nurgle forces, and the tables will turn for certain regular opponents. Bwahahahahaha!!!

      Delete
    5. Shadow, I don't get your point? Clearly a unit with working legs can lower itself to hit ground targets. The model itself may not do, but then modelling a crouching Knight will leave the owning player open to all sorts of "modelling for benefit" shouts given a drawback of a large unit is it's height and the ease of drawing LOS for firing and that is kinda reduced if you lower the whole thing.

      If you're complaining about the unit itself then you're wrong, if you're complaining about the model then wait to see it and if it still doesn't have posable leg joins...well, to quote a magnificent Monty Python film: "It's only a model". lol ;]

      Delete
  12. For any Tyranid players reading - on BOLS there is info saying that you can't ally with a Knight - See the comment in the thread below. Thought I would mention it before someone orders one.

    http://www.belloflostsouls.net/2014/02/review-imperial-knights-white-dwarf-4.html

    ReplyDelete
    Replies
    1. If somebody ordered one that fast than they would deserve it.

      Delete
    2. yes, they deserve to have a company obfuscate the truth deliberately to drive sales of a product that they can't use.....

      Delete
    3. I never believe anything I hear has come from BOLS. I don't waste my time there. (I waste my time Here!). In any event, the codex will be out in a few weeks, as Natfka pointed out, so what's the rush? It's not like they're going to be Limited Edition. That's like killing the golden goose!

      We shall see, we shall see, but it's looking good for everybody... But Nids. Sorry, my Buggy Bretheren, and I do hope it turns out that you can take one of these bad boys, but I'd wait for the codex to drop before getting one if I were a Tyranid player... Just sayin'...

      Delete
    4. LOL What, Dab?!

      SOME GUY ON THE INTERNET SAID I CAN DO THIS SO I DEMAND TO BE ABLE TO.

      Er, no. Rules are rules, in the absence of rules you engage the brain and either wait for the rules to be available *before* spending £80 or you just buy the model because it's damn nice.

      Delete
  13. I'm trying to figure out a legitimate reason for every army...

    All Imperials & Chaos: No problem
    Tau: Gue'vesa - although I think the gothic style would look really out of place next to Tau.
    Eldar: Lesser of two evils allies of convenience.
    Orks: Mercenaries? Bit of a stretch honestly. Better to make an orkified conversion and say it was salvaged.

    But Dark Eldar, Tyranids and Necrons would just be WEIRD. Really weird. I agree with La Mancha.

    ReplyDelete
    Replies
    1. That said, they could lead to some really cool custom models that counts-as for Dark Eldar, Nids and Necrons.

      Delete
    2. For Tau's;
      http://4.bp.blogspot.com/-3obiscdHfSc/ULd3kHijmUI/AAAAAAAAOt0/UedIlqE_r78/s1600/Warhammer+Battlesuit+(1).jpg

      Necrons; use the PP Warmachine Cryx Kraken Colossal model, its on a 120mm base.
      http://privateerpress.com/files/products/34050_KrakenWEB.jpg

      Delete
    3. Mechanicum toys working with Necrons are hardly...weird.

      In some books, Tyranids could indoctrinate people even beyond usual Genestealer cults. You think you are doing your best to stop the invasion and suddenly you find yourself in your Knight's cockpit, standing in ruins of the main planetary defense Command Center. An awkward moment, to be sure.

      Dark Eldar are Dark Eldar, if they decide you are going to be their next b**ch, you are going to be their next b**ch.

      Delete
    4. I was going to say, Tyranids proper would just consider it biomass. Genestealer Cults, on the other hand, make use of anything they can once they sew dissention.

      Delete
    5. Both necrons and Dark elder could make use of Pirate Knights or just ones in the service of a rogue planetary leader.

      Nid shouldn't even have access to cults, as soon as the fleet turn up the cultists suicide into the bio pools.

      Delete
    6. For Tau, already picked out a name: XV108 Samurai battlesuit. I already have a R'varna on the way, and I was going to magnetize the arms anyway. Thinking of getting some clear resin and some color pigment and making some kind of energy blade, while the R'varna pulse cannon on the other arm can pass as the double-shot battle cannon.

      Delete
    7. Here's how to make sense of it all: Money grab.

      Delete
    8. Note that they haven't said what level of allies... For all we know they could be desperate allies with most of the factions. If the knights were around some Orks and a bunch of Tyranids start invading, you bet they'd probably work together at least for a minute to stop them.

      Delete
    9. @Filip: +1 with a re-roll, Brother! Those were good ones. LOL!

      Delete
  14. Gue'Vesa, the only two I can't really see a connection to is Necrons and Nids - Dark Eldar are viewed on the same level as Eldar by the imperium, and aside from the way in which they keep Slaanesh at bay (sacrifice of other's souls or the use of soul stones), they are very much the same "race" of aliens.

    I don't see Necrons allying with them, as they are likely to have their own large super heavy walkers themselves...and Nids, obviously, don't really have allies...just food.

    ReplyDelete
  15. DAMMIT!!!!!

    Say Hello To Necrons Knights. (Conversion could be really cool anyway)

    ReplyDelete
    Replies
    1. Mortis Leviathan from DF and Cryx Warmahorde bits

      Delete
  16. I personally see this as a wonderful chance for amazing modeling challenges. You use the knight stats but you get to use any model to build something big and amazing. Hell, use a biotitan looking thing for nids. As long as it uses the rules and looks close, you can see anything set across you on the table top

    ReplyDelete
    Replies
    1. Now, Edwin, you're being entirely too logical and reasonable about this...

      LOL! JK. Well said... :-D

      Delete
  17. Someone posted this over in the BoLS section, so who knows how true it is, but I'm leaving it here for the record:

    just got this in an email from GW (I emailed them as soon as I read the rules):

    "We have spoken to Jes Bickham and he has given us the following response with regards to the rules for the Imperial Knights: The Imperial Knights don't occupy any force organisation slots, they are not Lords of War, they are an army unto themselves. Something we forgot to say is that all Imperial Knights are scoring units, and if you're playing 3-6 as a primary detachment, pick one as your Warlord.

    As Tyranids are unable to Ally with any other armies, due to their natural desire to devour everything in their path, they cant ally with the Imperial Knights either."

    If this is true then sorry Tyranid players :(

    ReplyDelete
    Replies
    1. Nids have become 40k on Hard Mode

      Delete
    2. Been that way for two editions now. We adapt.

      Delete
  18. They didn't ask all the questions. Is it battle bros with everybody?

    ReplyDelete
    Replies
    1. That is an excellent question, I have to imagine that there will be some sort of official publication soon that will clarify this though

      Delete
    2. Another question is, what is the minimum to run them as allies? Do you need 1 as your warlord and 1 as troops, or can a single knight count as both?

      Delete
    3. Rumor is one to three as allies, three to six as primary detachment

      Delete
    4. oh, and that they don't take up a FoC slot, and if it's your primary detachment you simply pick one to be your warlord.

      Delete
    5. The WD 'rules', if you wish to think of them as such, cite 1-6 as primary (I think), and 1-3 as an ally (I know). Therefore, you dont have to fill out an hq slot or a troops slot.

      Also, see above about them not filling FoC

      Delete
  19. I found this comment on bols, note this is not me and so is second hand info "just got this in an email from GW (I emailed them as soon as I read the rules):

    "We have spoken to Jes Bickham and he has given us the following response with regards to the rules for the Imperial Knights: The Imperial Knights don't occupy any force organisation slots, they are not Lords of War, they are an army unto themselves. Something we forgot to say is that all Imperial Knights are scoring units, and if you're playing 3-6 as a primary detachment, pick one as your Warlord.

    As Tyranids are unable to Ally with any other armies, due to their natural desire to devour everything in their path, they cant ally with the Imperial Knights either."

    Looks like you can have Chaos friendly Knights or even Eldar loving Knights, just not Tyranid Knights..."

    ReplyDelete
    Replies
    1. I think that "...Chaos friendly Knights or even Eldar tolerating Knights..." lol

      Delete
    2. ...may be more accurate. Gadammit to the warp!

      Delete
  20. I wanna know what level of allies they are? Battle brothers? Desperate allies?

    ReplyDelete
    Replies
    1. I can see this only affecting psychic powers, as everything else is pretty much moot.

      Delete
    2. Quite the contrary. Depending on the type of allies, they may just sit there and do nothing, which would be a very expensive bit of useless plastic on the table.

      Delete
  21. Im very disappointed that any army can ally with the imperial knights... just more stupid op army builds... and for fluff reasons on top of that..... chaos makes sense but anything other then imperial and chaos is stupid

    ReplyDelete
    Replies
    1. Tau=new experimental battlesuit. Be fun to build.

      Delete
  22. I get the fluffy reasons, but in game reasons they have to realize how badly it breaks the game to not give Nids access to any of the following basic rules.

    Vehicles
    Allies
    Flyers (FMCs are completely different)
    Transports

    What is there in that army that is so VASTLY amazing that makes up for it.
    For those who think I am whining about this. All of it actually helps me. My main opponent is Nids. I play them 2-3 times a month. So it's in my interest to see them nerfed into the dust. But realistically it's just a shame that the company seems to be so hell bent on making this army less and less relevant.

    ReplyDelete
    Replies
    1. This. It is not so much as I want to use knights or somehitng else with my nids. It is that we have nothing. We have our regular codex, 1-2 dataslate, not even access to all the thing in the brb.

      They could at least have release something for the tyranids, to compensate. Anything.....

      We can't even allies with ourselves...

      Delete
    2. Agree. The nid's are in their own little separate game, but have nothing which makes them the unstoppable force that they represent.

      A simple...hey, new FOC, 1-3 HQ, 2-7 Troop, 0-4 elite/fast/hvy would make everyone pretty happy to start with.

      Delete
    3. Yeah a lot of nid builds die with knight list comeing in.

      Maybe Workshop has some big Bug or 7th ED changes waiting to make nids playable.

      But at this point i would say youre screwed and should avoid spending money on poorly wrighten dexes and models.

      Wont change any other way.

      Delete
  23. This is a way worse money grab than Escalation was/is.

    ReplyDelete
    Replies
    1. Im responding to you not to single you out or anything, but because your comment is typical of a lot of comments here. My point is this: only in 40K could an awesome model come out, Nd the reaction be "this is just a money grab!!!" What a bunch of jerks GW must be, right? How dare they release cool stuff and then let everyone use it? Better that they release garbage and only let the Space Marine players use it, right?

      Im just blown away by how a company can put out an awesome model, only for the response to include such a large component of negativity.

      Awesome model = "This is just a money grab by corporate jerks!"
      Awesome model = "I quit 40k forever! Im only playing Fantasy now!"
      Awesome model = "No one will be able to afford the game anymore!"
      Awesome model = "Theres too much cool stuff to buy! Its not fair!"
      Awesome model = "Im quitting to go play Hordes!"
      Awesome model = "I hate GW!!!"

      The negative reaction says a lot more about the fan base than it does about GW.

      Delete
    2. Wow. "Money Grab." That's hysterical. A for-profit, publicly held company that's actually ~trying~ to make money. Such swine. Just like Microsoft and Intel, constantly improving and advancing the capabilities of their products so they can ~force~ you to upgrade every 5 years or so. Bastards...

      /sarcasm

      Delete
    3. money grab [online search- dictionary definition] An excessive desire to acquire or possess more than what one needs or deserves, especially with respect to material wealth. one could suggest all wargamers are material "grabbers" within the same definition as a company selling plastic crack to man-boys who never quite grew up....and does the same. ask any non fan of wh40k and see if they suggest that it is cheap or within reasonable value [in comparison to that of an equivalent]

      Delete
  24. More and more im starting to suspect that the alies matrix is being removed in 7th ed, in favor of anyone can ally with anyone. Honestly how could this be a bad thing? If you are a fluff player, stick to fluff allies. If you are competitive, every possible counter and combination is open to you. I personally like the idea of being able to field the models I want to play. The problem with the allies matrix was that though it was intended to balance things, it instead overpowered some armies, and nerf beat others. The best solution is removing the limits. Let anarchy ensue where only the strongest will survive. I like the idea of a game where the only limit is your imagination. As far as waac players who will only ever play the most broken combos; how is that any different than what is available now? I will definitely be picking up a knight or 2, but only after the dex is out and no chance of a bait and switch. GW has sadly done that numerous times recently, enough for us to be cautious.

    ReplyDelete
    Replies
    1. Cypher + DarkAngel = <3

      :) lol

      No no. They should fix allies by makeing it immpossible to benefit from Allied poweres and such. Also they should make 2 troops mandatory and make it count as double FOC in 2k Games. No allies and 2x FOC.

      But i guess they wont.

      Delete
  25. Well things just got more interesting. Looks like ill be seeing more Knights than I though. Well bring it on the next chapter of my saga will be the most glorious yet.

    ReplyDelete
  26. This is the one time I think everyone should stop whining.

    Its not overpowered, you don't even have to accept Super-heavies in your local club, it paves the way for great counts as model attempts, and as for the myth of there being an arms race, well if you truly believe that I pity you.

    Riptides and Wave Serpents may be overpowered but nothing in Codex Space Marines or Tyranids comes even close to them. Two isolated incidents.

    ReplyDelete
    Replies
    1. I like how a week ago (or so, whenever the rumour first leaked) everyone decried the knight shouting how shite it was: "It better be a MC, oh my god it better not be a walker it'll be destroyed so easily, it's shit for this reason its shit for that reason"

      Now everyone is like "oh its op, everyone can use it, and all the other reasons its all of a sudden op!"

      This loving community is a hoot! More fickle than the Greek gods of old - i do love my mythology... (",)

      Delete
    2. Technicaly they doesnt take up a lord of war slot so its not Escalation. With a Baneblade you could say that you dont want to Run with escalation but these titans are the same as Riptides or Wraith knight. You could refuse but not on "technical" terms.

      Delete
  27. Nid players could scratch build one on the same sized base. Make it all bio-monster and call it's weapons something else but use the same stat line.

    ReplyDelete
  28. As much as I love both the kit and the rules, I'm not too happy with that answer. I can see that it makes sense to shift more units, but lorewise I have *some* doubts on the whole deal.
    'Ally like Imperial Guard' or something whould have been preferrable, to be honest.

    ReplyDelete
  29. I don;t belvie this for a second

    ReplyDelete
  30. I'll believe the 'any 40k army' when I see it in print in the Codex. Right now this just sounds like a Customer Service muppet using rectal extraction as an information source.

    ReplyDelete
    Replies
    1. Yeah I'll agree there. I GARENTEE the codex will say differnt.

      Delete
  31. DUH, works just like the baneblade. IE: anybody but the nids. For now..

    ReplyDelete
    Replies
    1. except as of escaltion the baneblade is IG only. sure you can use it for just about anyone in Apocolypse. but apoc is pretty much a "yeah throw orginization out the window just have fun" set up

      Delete
  32. I think the person that responded didn't think that his answer would be taken literally, probably meant any army of the Imperium.

    ReplyDelete
  33. I think the person that responded didn't think that his answer would be taken literally, probably meant any army of the Imperium.

    ReplyDelete
    Replies
    1. I love people like this. Gw sends out a mass email that says ANY 40K ARMY. And you debate what any means. I will be converting my chaos one this friday as I recieved the same email response.

      Delete
  34. DA BOYZ IS OFFERIN' TO WORK WIF DA HUMIES WOT HAZ DA STOMPY DREDZ IF THEY GOT TEEF TO PAY!

    ReplyDelete
  35. OI I LIKE ME ONE A DOZE! I GOT PLENTY A TEEF SAVVD' UP TO GETZ ME A 'UMMIE STOMPYZ. DOZE FREE'ANCE BOYZ IZ REAL KILLY DAKKA, GUNNA FIT RIGHT IN WIV' MY DREADZ!!

    ReplyDelete
  36. I assume the people complaining are aware that the Imperial Guard can ally with any 40k army apart from Nids as well? Granted, there are some restrictions due to the differing level of allies available, but then once the Knights codex comes out perhaps there will be some in there as well...

    On the other hand, we are talking about an army that has sub factions that routinely act as mercenaries... so yeah... they probably should be able ally with pretty much anyone who would hire.

    ReplyDelete
  37. Here comes a Saim Hann Knight to accompany my Wraithknight! Together they shall free Metro City from evil!

    Might call my Wraithknight "Guy" and Imperial Knight "Haggar".

    ReplyDelete
  38. Is there any official rules for it yet?

    ReplyDelete

 
Top
Related Posts Plugin for WordPress, Blogger...