Friday, January 24, 2014

Long War Supplement QnA Compilation


Yesterday we had a good QnA session about a rumored supplement on the horizon. The QnA session centers around a new Long War Supplement for Chaos Marines that is sure to give a wide variety of options to what you will be able to do. Here is a condensed version of what was talked about during the QnA, as well as the original rumor.


Please remember that these are rumors, and because I have no permission to use the named used during the QnA, we will still refer to the source as anonymous. Here is a link to the QnA session for those that want to go back and check out the original article.
http://natfka.blogspot.com/2014/01/the-long-war-supplement-veteran-skill.html

I also want to say thank you to the source for spending the time to answer some questions about what is coming in the near future. I hope that we see these in February, but as the QnA suggests, we dont have an exact release time.

via an anonymous source here on Faeit 212
The Rumor
Got more info on the supplement, veteran skill upgrades are a flat unit cost.
Confirmed skills so far are, fear,infiltrate,tank hunter, relentless,outflank?, stubborn, preferred enemy, shred and fleet.

Fear was around 5 points a squad with infiltrate being the most expensive skill available.


On an unrelated note expect a fair amount of metal models to disappear from sale within the next two ish months as gw is melting down metal stock again and selling it off.


QnA Session
Thanks for the excellent rumours! 1) is the new vet skill permanent to the squad, unlike a banner?
2) Any idea if it can be used with the BL supplement, or just the codex?
1.Skills are permament.
2. The supplement can be used with ANY chaos supplement not just the BL supplement. Future supplements may have restrictions on what skills may be taken however

Is FNP purchasable?
FNP is not purchasable I'm afraid

Do you know if all of the skills will be available to all units with VotLW, or if each unit will have a separate selection of skills to choose from? On a related note, will it be a flat cost to upgrade or unit or will different units have to pay different amounts for each skill?
Basically each skill has a list of units underneath it . Any unit on the list may take the skill. Certain units are not on the list due to whatever reason. The example I was given was havoc can't take the fleet skill.
All skills cost the same no matter what unit takes them.

Are the different legions mentioned in the supplement, or is this just a way to expand upon the Chaos Marine codex?  Can you take more than one upgrade?
Yup, there's a limit of three skills I think per squad however. To answer your original question the legions are mentioned in fluff only. The supplement is really just Codex chaos space marines +1.

if it unlocks Stubborn at a decent unit price.... Man I'll be bringing some big ol CSM blobs to the party.
Stubborn was one of the cheaper skills I think, at around 8 or ten points. I'm not sure if that's a decent price as I don't play sixth ed
8 or 10 for the whole squad right??
All prices are for the whole unit. Hq's skills are 5pts each

Can you still take mark upgrades while also taking these vet upgrades?
Marks can still be taken by the squad along with banners.

what's the projected release date for this mini-supplement?
This is a bit of a mystery to me, it's a week 4 release in the new weekly white dwarf, all I really know is its coming soon. I'm expecting it to be out within 3 months at max

 Can Plague marines take infiltrate? Can Terminators take infiltrate? Does shred apply to all weapons, or just melee weapons? Thanks!
Terminator's can't take infiltrate, plague marines can I believe. Shred is for melee weapons only
I'm not sure about the infiltrate on the thousand sons. Fearless is a skill that pretty much every unit can take, terminator included

can mutilators get fleet?
I don't think oblits or mutilators can take any skills at all, I will have to double check in a few days time to confirm for certain

Can HQ's with VotLW take any of the USR upgrades?
Yep, hq's can take the skills, they have access to every skill I think

If I can put Stuborn on my CSMs and not have it be shot out like the fearless banner, then assuming it's no more then 25 points, I think that will solve the biggest problem for CSMs as a unit, leadership.
Stubborn was around 10 points as far as I can remember

Will the Rumored models (New CSMs, Lord, Etc.) be released alongside this supplement?
Yesh.

Is there anything else in this supplement, let's say FOC modification?
Is Infiltration really costy?
Nope its nothing but skills I'm afraid. I'm no too sure if it's a full supplement or a big dataslate. I wasn't paying that much attention to begin with.
Infiltration is 20pts a unit
HQ skills are 5pts each
All other units share the same skill price

Future?
Future digital products WILL include free stuff for units of a comparable quality to chapter tactics.

i just want something to give my noise marine rending so i can pretend that they are palatine blades
Rending may be on the skill lists. I can't confirm for a few days

Does the unit ~have~ to take the VotLW upgrade in order to qualify to be able to take an available USR upgrade on the unit?
For now yes, future downloadable content is likely to change this or make the Votlw upgrade free

I also suspect that none of the Walkers can benefit from this?
Walkers can benefit from a few skills, tank hunter being one which I can remember currently

 from your perspective is the pairing between the unit and what the skills offer at least viable? 
Most units can take the majority of the skill sets. There are essentially pointless upgrade skills but you can still take them for whatever reason. It's very much a choose whatever you want kinda thing

All I play is Thousand Sons. Not really interested in what happens with Mark of Tzeentch CSMs but I am interested if you could describe what you know about the plastic god-specific bits (if anything)?
Tzeentch heads are similar to the current thousand son heads, on head is also a very nice bird mask helmet.
Nurgle heads include a mixture of gasmasky heads and a head with its brain exposed.
Khorne heads are horney, spikey helmetty heads.
Slaanesh heads include a hellraiser Esq pinhead. Helmets heads have stretched skin, tounges and big speaker grills

Now, it is a 10man kit? Are there any "sorcerer" looking things, or a tabard? Maybe a nice force staff?
It is a ten man kit, there are a few tabardy things that go in between legs. The spear could be possibly converted to a staff without too much trouble I think

o Walkers can also get these skills!? All our Walkers? How does this work, as they can't take Veterans of the Long War - They have just access to these skills by default? Will they get further upgrades like Marks/Dedications so they something god-specific?
Just dreadnoughts, predators and land raiders to my knowledge. I'm not sure how it works with vehicles tbh, I will find out and include it hopefully in my next info batch.
Marks/dedications are not present CURRENTLY