Monday, August 12, 2013

Space Marine Catch Up


There was quite a few bits of information floating around over the weekend, and some of it I had not yet posted up here. Just so that readers were getting all the bits that are out there, here are a couple sets from 40k Radio that were not posted up here before.


Please remember that until we get more information, these are still classified as rumors.

Via 40k Radio
https://www.facebook.com/pages/40K-Radio/147396461962884?fref=ts
Most things remained the same. Some units got cheaper vanguard, sternguard, honor guard, tactical marines and some special characters.

Same psychic disciplines and thunderfires are the same and same points.

Kantor is in.

Grav are nasty against heavy armored troops. the roll to wound is based of the armor save. So shooting termies you would wound on a 2+ and all types are AP2.

Lysander is still in there and he is still bad ass but he is 30pts more.

No new shooty HQ. MoF is still in the dex so he's your beat option. No way to make termies troops or scoring.

The only one that deviates in this way is Kantor, he allows sternguard to score. Khan gives bike and dedicated transports in the WS detachment scout.

No bionic rules but Iron Hands have army wide 6+ FNP and It Will Not Die for vehicles and characters .

Centurion "devastator" come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.

Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.

Black templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.

Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.

Centurions can be taken as Elites or Heavy.

Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne bolters.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

(Centurions) Two plus save no invul. Toughness and strength of five.

Also you can not deep strike the centurions.

Most things remained the same. Some units got cheaper vanguard, sternguard, honor guard, tactical marines and some special characters.

Same psychic disciplines and thunderfires are the same and same points.

Kantor is in.
 
Legion of the Damned are 25 points a model.

No Vows (Black Tenplars), just chapter tactics.

Grav are nasty against heavy armored troops. the roll to wound is based of the armor save. So shooting termies you would wound on a 2+ and all types are AP2.