Wednesday, April 3, 2013
Two Separate Tau Codex Translations
This morning while I am going through the 350+ comments in yesterday's QnA, and put together all the information into a single post, I thought I would leave you with a couple of translations from the spanish codex pics that have been floating around.
The first is from a reader here on Faeit 212, and the second is From the Fang (with a link to his site for his translations).
Later this morning I should be done going through the QnA. I know so many comments are almost impossible to get through.
via Furstenburg from the Faeit 212 inbox
Sorry my spanish is a little rusty
XV8s 22pts each. have a rule 'very sturdy' don’t know what this means. Relentless maybe? Eternal Warrior? They still choose 3 weapon/support systems. Sergeant models choose 3 but have access to ??character systems?? Shasvre in XV8 unit has extra attack. Bah!
Stealth teams 90pts for 3. Fusion blasters still 1 per 3 models for stealth suits. Drone controllers seem to be no longer essential. 1 stealth suit in squad can take up to 2 drones. One can take some kind of homing device. Teleport homer? shasvre can take markerlight 5 pts
Bonding knives 1pt per model across the board.
Firewarriors 9pts. free swap for carbines. photon grenades as standard. Shas ui can take markerlight for 15pts. EMP grenades 2 pts per model. Sergeant markerlight 15pts
Kroot 6pts. Infiltrate. Move through cover. kroot rifles AP5 in CC. Shaper 15pts. 4pts to upgrade shapers weapon to pulse rifle or carbine. 1pt per model for accurate munitions?? They get sniper quality AP6. HVY 1. Kroot all the way!
Kroot hounds 5pts
Devilfish unchanged. 80pts. 10pts to swap drones for SMS. Drones probably better as carbines assault 2 now.
Burst Cannon Assault 4 so 6 stealth suits can fire out 24 shots...
Pulse Carbine Assault 2. very nice....have cowardice rule? Pinning I assume. Wow. Pulse carbines much better now. Prob better than rifles...
I cant see anything about drones not being counted for morale
All drones T4 with 4+ save. units of drones anyone. Waste of time in firewarrior and pathfinder units as majority toughness.....
Fireblade grants additional Pulse shot if unit he is with doesn’t move. Only with rifles and carbines. 60pts can take 2 drones. independent character. Split fire
Both flyers have 2 seeker missiles. Fighter flyer spends 5 pts to upgrade burst cannon to Missile pod, giving it 6 S7 shots
Broadsides. 65pts. Change to 4 shot missile pods for free. Plasma rifles 5pt upgrade. Any model can take drones with no drone controller needed.
Sniper drones have 48" AP5 sniper rifle BS2. 58pts for unit (odd costing). Controller is BS5?? unit has stealth not shrouded...
Riptide 180pts. BS3. Nova reactor doesn’t work 1-2 and causes wound with no saves of any type. If works pick one of the overcharge abilities and its in effect until the start of your next movement phase. His shield drones also have missile pods and are T6 with 4+, 4++ save. Nova reactor declared at start of movement phase. burst cannon S6 AP4 8 shots, 12 if overcharged. Burst cannon standard. 5 pts for ion accelerator HVY 3 S7 AP2. Overcharge S8 AP2, large blast gets hot. Nova overcharge Large Blast S9 AP2, barrage. 2 defense drones for 25pts
Markerlights +1 BS per token and 2 Tokens equals ignore cover (as in you still spend tokens). or fire a seeker missile
Devilfish appears unchanged. 80pts, 2 gun drones as standard. Although it does fire out 8 S5 shots now that burst cannon is assault 4 and carbines assault 2
Hammerhead 125pts with rail cannon and 2 combat drones. 5 pts to get submunition round. free swap for ion cannon (not riptide one, smaller. S7 AP3, can be overcharged to S8 AP3, large blast gets hot!) free swap for burst cannon and SMS. can take 2 Seeker missiles 8pts each
pathfinder ion rifle S7 AP4, heavy 1 overcharge S8 AP4 blast gets hot!
Commanders cyclonic ion blaster S7 AP4 Assault 3. Overcharge S8 AP4 Blast.
Ethereal 50pts. can give feel no pain 6+, an extra shot to pulse weapons I think, or stubborn. Don’t understand last ability of the 4. Aunva can do 2 a turn.
If I read it right Shasvres give the unit the ability to consolidate move after they fire overwatch fire. Massive!!!!! Its called tactical retreat or something.
via From the Fang
Crisis Suits
Appear to cost 22pts each now but can still only be taken in units of 3. No longer have the option of making them a team leader but rather you now just pay 10 pts to make them a Shas'vre. Makes sense to me as hardly anyone bothered to pay the extra 5 for shas'vre status. Shas'vre now boosts them to Ld 9 but loses 1pt of WS (I think we'll cope). Otherwise the stats are the same, no toughness boost like some rumours suggested. Get army wide special rule Supporting Fire which is the ranged overwatch assistance thing. Also they're "Very Bulky" although it sounds better in Spanish (muy corpulento!). The options are what will make these good or bad though. Difficult to look at upgrades though as they're on a chart rather than in unit entry like the other new codexes.
Riptide (Cataclismo in Spanish - again sounds better)
Base cost of 180pts with a pretty impressive statline notably toughness 6 with 5 wounds. It's basic gun appears to be the heavy burst cannon which is S6 and EIGHT shots. Seems like the Nova Reactor will allow you to make this 12 shots too at the risk of Gets Hot. Not sure on the Spanish but looks like it rends too when Nova'd. Comes with an SMS which is pretty much the same as it was but can be swapped for a twin-linked fusion blaster or plasma rifle (which are again the same). The heavy burst cannon can be swapped for an ion cannon thing which starts at S7 AP2 with three shots but can be overcharged to S9 AP2 large blast.
Fire Warriors
Still have a six member minimum but are 9 pts for essentially the same stats but now get Photon Grenades for free. Their gun is stil S5, 30" rapid fire. They can all take the "Ritual of Ta'lissera" rule for 1pt each which if memory serves from the old book, relates to bonding knives so presumably is leadership related (that page is nearly impossible to read even if I understood Spanish). Can still take a devilfish which are still 80pts and pretty similar. Difficult to tell much else without translating it all.
With the addition of Fireblade they can fire an extra shot with their rifles or carbines if they stand still.
Kroot
Get 10 by default as before and can buy another 10 but they're now 6 pts each and come with 6+ armour. They're now S3 but retain their WS4 and the hounds are still I5 and are 5pts each. They can now take some sort of special precision ammo for 1pt per model which make their guns sniper rifles and hence Heavy. Hounds have Acute Senses and the whole squad can infiltrate meaning more precise Outflanking which is interesting. They've still got Stealth in forests and the kroot ox is pretty much the same but now 25pts.
Flyers
Unfortunately they appear to be AV 11/10/10 but with 3 HP. Bomber starts at 160pts and fighter at 145pts. Aside from the Vehicle Upgrades (no sign of what they are or how much they cost) the fighter can take a missile pod instead of the burst cannon for 5pts. The quad ion cannon is S7 AP4 but can be boosted to S8 large blast which is obviously not much use against other flyers but good for ground vehicle hunting. With 6 S7 shots and two seeker missiles it doesn't look too bad for 150pts though. The bomber can twin-link it's missile pod for 5pts but otherwise will be better against ground targets as you might expect. Despite still being BS2 the fighter drones have S7 AP4 twin-linked guns which isn't bad at all when they appear to have interceptor too. They also seem to have afterburners (whatever they do).
Have to decide when I read the English book but at the moment they both look fairly viable. At least they're better than the DA ones already (which isn't hard of course).
Broadsides
They're now 65pts each and still a max squad size of 3. Their twin-linked railguns are now S8 AP1 as was rumour but the missile pods they can swap them for are S7 AP4 with 4 shots. Their SMS are now twin-linked too which is pretty cool. They're then able to take various other options from the wargear table and still seem to get one support system each. They can take a seeker missile for 8pts which seems to be the standard cost of them now. The shas'vre is now Ld 9 which should help reduce the number of times they run off the board like they used to!
Pretty happy with these. If they do get the option of Skyfire as has been rumoured then they're going to be the goto anti-air for pretty much any army in the game. S10 would've been ridiculous so the S8 makes sense.
HQs
Ethereals are 50pts and Fireblade is 60pts. There doesn't seem to be any option to take them in multiples as squad leaders unfortunately but for dirt cheap HQ to spend your points on something else then you can't complain. Better than the minimum 100pts a lot of armies have to spend.
O'Shovah/Farsight is 165pts and is still equipped the same. He still has Preferred Enemy (Orks) and can be joined by 7 crisis suits in his bodyguard. Sadly this seems to be the only FOC swapping that can be done.