Monday, February 18, 2013
Chaos Daemons: Losing Fearless and Eternal Warrior
There has been a lot of talk about what is going to happen when it comes down to Chaos Daemons and the new codex that is expected very soon. This morning we have a discussion about what is expected from Tastytaste, who has been very accurate over time with what he posts regarding rumors.
In this group, one of the biggest topics is Daemons losing Fearless and Eternal Warrior. This has been a quiet theme running for awhile, and not the first time we have heard this, but now with it all together perhaps it can get the conversation moving.
The next big thing listed here is...... No more Demonic Assault. This means going back to a standard deployment. As far as I am concerned, I have never really settled with the idea of a complete deep striking army the way daemons currently do it, so this for me is a good thing, but I am probably not in the majority here.
So please remember that this is a part rumor, part what Tastytaste expects (he has some well placed sources for information regarding what may or may not be coming out.)
via TastyTaste from Blood of Kittens
I am one to think that they aren't coming out just yet, but maybe with the April release. With rules rumors being hard to come by let us look at some obvious ones right in front us and others not so much.
As most people realize Daemons will lose both Fearless and Eternal Warrior replaced with 5+ invulnerable and Fear. Eternal Warrior never really made sense in the grand scheme of things anyway because wouldn't Force Weapons be perfect to "banish" Daemons back to the War? As for Fearless, see a return of "instability" which is going to be close to 5th edition Fearless.
As I stated in a previous rumor GW is hell-bent on having each army hate something. Daemons are no different they just seem to hate themselves now.
Taking a look at the Chaos Space Marine and Warriors of Chaos books you can see where this is going. Each Chaos God units will hate a certain other god. This leads into the next rules change right in front of us. Depending on the Daemon's God it will determine the special abilities they get.
Khorne: Furious Charge
Slaanesh: Rending, Run bonus, Fleet
Tzeentch: Re-roll 1s for saves
Nurgle: Slow & Purposeful, Shrouded
Other changes that will surely happen...
Flamers and Screamers are getting nerfed, but the real big change will be Deamons having standard Deployment rules: no more Daemonic Assault.
The big reason Deamons were fast tracked has to do with Alessio Cavatore. Chatting with a few inside GW there has been an everything Alessio purge, and Daemons are the last big chunk of Alessio material left. Yeah, I know it sounds kinda petty, but it was a major impetus to get Daemons done. Daemons will still primarily be an assault based army, but that is the nature of the models having to be used both for Fantasy and 40k. That means Daemons will rely on speed to get across the board. Expect Chariots, warp portals, beasts, cavalry, jump troops to help with all this. Then there is cover saves Nurgle is the first piece of the puzzle, but just like certain Dark Angel things expect a "Clouds of Flies" to provide bonuses to cover saves all around. Chaos Space Marines and Deamons ICs will be able to join each other as long as their gods match up.
Things have been spares from all rumor mongers, but a lot has to do with GW "renewed" lock down; translated GW rumor monger wack'a'mole.