Wednesday, November 7, 2012

Dark Angel Clarifications



There are a few clarifications to the latest Dark Angel Rumors, so I figured we had best get them down, as there was some cloudiness on what they exactly meant. So here they are, specifically about the new Reaper Cannon and some Plasma Gun options.


Please remember that these are rumors, from playtest material.

via Stickmonkey on Bols Lounge
Raven's Claw is apparently a nickname or playtest name of the fighter, sounds like this is not the final name.

The snapfire only applies to this rumored reaper cannon on the fighter when firing "full auto" as a Heavy 12 cannon to balance it. Again, according to playtest notes.

TL plasma guns on some models will make their way to standard C:SM
Bikes exchange 2 for 1 on attack bikes, its not a max unit of 14 marines, its a max unit of 10 marines always.

Gunners taking new weapons is not taking away from the other existing options on landspeeders, and I did not mean to imply it.


These are the rumors to which the clarifications were meant for.... just in case you missed them.
TROOPS: 
Deathwing Terminators - Same general layout as we have now, but with additional Plasma Cannon and Autocannon heavy weapon options.

Tactical Squads - The old classics we all love, moving on...

Ravenwing Bike Squad - Up to ten bikers, for each 5 bikes, you may upgrade one to an Attack bike.  Attack bike gunner options are: HB, MM, HF, Twin-linked Plasmagun!. Squad can Combat Squad and has Teleport Homers.


FAST ATTACK:
Ravenwing Landspeeder Support Squad - Same as now, but gunner option are: HB, MM, HF, Twin-linked Plasmagun!

Ravenwing Bike Support Squad - Full Attack Bike unit (this might also be a duplicate report of the TROOPS Bike Squad)

Assault Squad - Same old classic jump-pack squad we have now.

Ravenclaw Air Superiority Fighter - Dual "Reaper Cannons" allowing Snap Shots on flyers. Can be replaced with 2x Missiles, or 2x Plasma Cannons.