Ok, really. I am going to be honest about this, "it doesn't really bug me". Apparently a GW store manager has copied and pasted a tactics article I wrote and is taking credit for it. I am not hurt by the article, and in reality am a little bit flattered that someone liked the article enough to use it on their site.


From what I was told though, the Manager took down the comment that tried to credit me for the article. Please keep the comments civil, this is not a witch hunt.

Faeit 212 Inbox
Anyhow, here is the letter I received from a reader......

Naftka,
Hello, I'm a longtime follower of your blog and appreciate both the quality and dedication you put forth on your blog site. Last evening I was perusing your site and read the review you did on the Helldrake (Amazing review, by the way. Almost makes me want to get one and I play DE!). Halfway into it I stop and think to myself "Where have I read this before?" I quickly pull up my local Games Workshop on Facebook, and lo and behold there's YOUR review on the Helldrake posted by the store employee (it's a single employee store) trying to pass it off as his own work (undoubtedly to try to move the kits off the shelves). As an educator and writer, plagiarism absolutely appalls me. I posted the source and did the works cited for the bugger since he clearly couldn't be bothered to give you due credit. Unsurprisingly, shortly after I did this, my comment was simply deleted with nothing else said or done. Instead of emailing an ill-fated complaint to GW headquarters, I decided to let you know instead. I figured I would put it into your more capable hands since it was your material that was appropriated and it's your place to take the action if you so choose to dignify such petty behavior with any sort of response.

You can use the content of this email however you'd like. Personally I think it would be hilarious for this employee to see it this way since he obviously also reads your site. In case it's relevant, the employee is Clay at Renaissance Center, Altamonte Springs, Florida. We only get one GW in sunny Florida, and it has to be that one, huh? In order to see the post including the material stolen from you, all one needs to do is go onto Facebook and search "Games Workshop Renaissance Center". The post is still fairly fresh. My apologies if this is a common occurrence and beneath your notice by now, but I just definitely wanted to let you know. Keep that awesome blog goin'!

My response
Thanks for the heads up. I will be honest, I really do not know what to think of it. I am glad someone finds the article useful as way to use their heldrakes, and to find a way to promote the hobby with it. I myself work hard to try and source my rumors and news, but I know sometimes I have missed a few, albeit not intentionally. So I think I will simply post up the emails. I am sure it will get handled from there.


The Article
Here is a copy paste of the article from facebook.
http://www.facebook.com/GWRenaissanceCentre


CURIOUS ABOUT HOW AMAZING THE HELDRAKE REALLY IS???...WELL HERE YA GO:)+++++++++++++++
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The Heldrake when loaded up with a Baleflamer, is in its in its element hunting and seeking out those unlucky enough not to be in a transport when it arrives on the scene. Anything short of a 2+ (which is most of everything) is going to get bit hotter the moment it arrives. Lets
take a closer look at this thing.

Flyers move up to 36" when they arrive on the field. The Baleflamer is S6 AP3, with soul blaze and Torret. Never before has a flamer been so versatile on the battlefield. After all this flamer can reach almost everything on the tabletop with it the round it arrives. Torrent allows the flamer template to be placed within 12" of the weapon, so that the wide is no closer to the weapon than the narrow end.

For a flamer that is AP3 and S6, this is borderline abusive in a good way. On top of that, for those IG blobs, or other massed infantry, soulblaze is likely to keep the damage going.

The real strength behind this weapon is its flexibility to reach anything on the tabletop, and to choose its target..... and the most ideal of course is..... a group of infantry or two that just was de-meched and are now sitting in tighter confines.

Are you taking just one of these? Get two. Three is even good, but watch your points. Team up the Heldrakes with something that is going to reliably open up transports. Lucky for you, you play Chaos Marines and have some of the perfect solutions for this..... Havocs, cheaper than snot Predators, etc.

Do not forget with the flexibility of how you place your template, just make sure you are pointing that mouth in the right general direction, these flamers can also damage vehicles along the rear armour. Not to mention double the toughness of many T3 xenos or guard models. Remember no jink or other cover saves against this flamer template. It kills anything short of terminators on the tabletop.

This beast comes with "It Will Not Die", "Daemon", "Deamonforge", and "Meteoric Decent". So if you were not scared from what I mentioned above, this will close the deal.

It will not die
At the end of each friendly turn, roll a d6. On a 5+ the heldrake recovers a Hull Point.

Daemon
You do not need to evade with a Heldrake.... You come with a 5+ invul save and generate fear (encase you were in hover mode and got assaulted) Fear just means roll your leadership roll or be reduced to a WS1 for the remainder of that close combat subphase.

Daemonforge
Once per game, the model may re-roll all failed to wound and all armour penetrating rolls. Do not forget to roll a d6 at the end of that phase, if you roll a 1 you take a hull point damage.

Meteoric Decent
Vector Strike for a flyer. The d3+1 hits for the unit your are flying over are resolved at S7. (remember that you cannot use your daemonforge re-rolls with this ability, as daemonforge is only allowed during shooting or assault phases). So yes, you can fly over another flyer with this ability, and then torch something else on the ground. d3+1 S7 hits is nothing to laugh at. Also remember that these hits are resolved at AP3!!!! And always against the side armour of vehicles.

One last thing...... Hover. You can go into Hover mode with the Heldrake. Yes, people forget about this one all the time. So yes, it can go into Hover mode at the beginning of its movement phase, which turns it into a fast skimmer. While this limits the distance it can reach, there are times where a turn 5 180 degree turn around is better than flying off the board (and if game ends being counted as a casualty).

The Heldrake is the Great Hunter. Played well against you it will rip your army apart, and if in an army designed to use the beasts efficiently, not even your transports are going to be safe. Hide, and hide well, the Heldrake is coming to get you... If its Round 2, and its already too late.
 
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