Friday, June 1, 2012

6th Edition: What We Know with One Month Left


June is here, and we are looking at one month now until we are going to be getting the latest new edition for Warhammer 40k. We should be getting a ton of information this month as to what should be in the next rulebook, so it was only logical to get down a list of what we already know.

Now do not get me wrong, there are some other rumors out there. However, I have grabbed what I have heard from multiple sources or have other information about were these rumors come from, adding to their credibility. This is the only place you will get this compilation as it stands currently.

As for additional rumors beyond this list...... stand by. More will be coming at a good pace the entire month of June.

Please please remember, that these are rumors, and will remain so....... until we get that shiny new rulebook in our hands.

So here is your......

Feait 212 6th Edition Rumor Compilation
Release Date July 7th
Pre-orders June 30th

via Tastytaste at Bok
That leaked 6th edition pdf was and is still a complete fabrication.

40k 6th edition is going to be much closer to Fantasy 8th and 40k 2nd edition than anything else.

GW still has rumor lock down in place, so these leaks are for the most part things that have been seen before from previous editions of Games Workshop games. This is to protect sources from the long arm of GW.

Let us start with 6th edition fluff progression.

The Imperium is fracturing and the Space Marines are starting to separate themselves from the Lords of Terra. The heretical and xenophobia has gotten to a tipping point causing many chapters to take actions against the “best wishes” of many in the Imperium.

A discovery of galactic importance has happened.

At a time before right before the Horus Heresy the Emperor had intrusted Roboute Guilliman in the protection of one Xenos race that was completely immune the temptations of Chaos and would prove the ultimate key to the destruction of Chaos. The Horus Heresy ended such plans. Fast forward today with discovery of these lost correspondences, it is believed by the Ultramarines and others that the Tau are that lost race. So now instead of being charge with their destruction the Astartes are the Tau protectors.

Rules changes
•Every unit gets a 6+ save vs. all Psychic Powers.
•Random Charge Lengths are in
•Pre-measuring is in.
•Random Battle field effects are in.
•All armies can purchase buildings for placement on the battlefield.
•Psychic powers are selected during deployment. (except Grey Knights)
•Deployment and Missions types have doubled.

ALLIES ARE BACK IN
That is right allies are back in and this will be according to fluff and will have certain restrictions. So for instance Tyranids will not have any allies. Tau with all Space Marine Chapters. Necrons with Blood Angels. Imperial Guard with Space Marines. Chaos Space Marines with Demons. If it fits the fluff it will be done.


via Bigred at Bols
Psychic Powers
-There will be at least 4+ "Disciplines" of Psychic Powers in the game. (WFB has 8 lores)

-Disciplines seem to fall roughly along the lines of the sects described in the novel "A Thousand Sons" as used by the Heresy-Era chapter.

-Each Discipline will have a "Default" power and a set of others that you will roll for each game.

-Number of rolls you get and the the exact details of which powers you end up with are said to be similar to WFB 8th's power selection mechanic.

-Powers have a "Casting Cost" that is different from the mechanic used in WFB 8th.

-Certain 6th Codices will add additional racial specific Disciplines.


via Faeit 212
Corvidae - Precogs: Ahriman was the head Corvidae.
Pyrae - Pyromancers
Pavoni - biomancers: Healers and Fleshchangers
Athanaeans - Telepathy
Raptora - Telekinesis Were able to create Kine Shields for protection


via Grant  at Faeit 212
As far as 6th ed...
 I will also add that vehicles use "hull points" in 6th. If a vehicle has 3 hull points it will die after 3 shaken results, but it can still explode after 1 shot as normal.

All cc weapons have AP values in 6th similar to what was in the fake 6th ed rule book leak.

There are going to be no different levels of Eternal Warrior either.

I know all of these rumors sound ridiculous but they may not be bad for the game at all. I have been chatting with the source for my documents, we both feel that based off of the csm codex that assaults off of consolidation will be back as well as possibly off the bloody deep strike. This is not only backed up by the fact that they are "nerfing" assault range, but also because of 2 special rules.

say hello to "snap fire" and the return of overwatch.

Snap fire - allows a unit to shoot at an attacking unit at bs 1 prior to being assaulted.

Rhino's have 3 hull points, Landraiders and the defiler have 4. Any damage chart result other than wrecked or explodes will take 1 hull point away.

HQ's can now challenge each other just like in fantasy. This must be accepted by opponent or is played normal. HQ that wins, wins the assault for his unit.

"Mysterious Terrain", basically you don't know if the stuff is difficult or dangerous until you roll a d6 upon entering it

Vehicles have assigned hull points (There is no formula)


via Beasts of war
Wound Allocation
During shooting, wounds must be allocated to the models that are closest to the unit shooting at them. No longer will you be able to allocate wounds to the rear of the unit.

Close Combat Challenges
independent characters and other characters (not sergeants or other unit upgrades) will be able to issue a challenge in close combat to another similar character.

if you accept you go into base to base and resolve the challenge and that determines the results of the assault.

If you choose not to accept the challenge, you fall to the back of the close combat out of base to base and let your unit do the fighting for you, resolve combat normally.

Psychic Powers
Psychic Powers are random.
Simple dice roll determines which powers you will get out of your codex

Missions
From the Beasts of War, we have it that the random game length is a thing of the past for almost all missions
Possible mission generator similiar to leaked ruleset.

Terrain
Buy terrain with points to add to your lists. Bunkers etc. 
Terrain, you just are not sure what will be there until you enter.
Possibilities of something like Drop-Shipped Terrain.
Terrain on Fire- You will be able to use flamers to literally set terrain on fire and it will last a random number of turns.

Close Combat
*All Close Combat Weapons will have an AP value
* Power Weapons AP3
* Power Fists AP2
* Chainfists AP1


via Darnok
It seems there are some 40K releases scheduled for June, including the new rulebook, templates, dice and either markers or cards for psychic powers. Cheers to the birdy!

June is for flyers, and the last week of June will see the pre-orders for 40K 6th.