Close Combat Weapons are getting AP Values for 6th Edition. Now this is not the first time we have heard this, and not the first time I have heard some specifics on what weapons are getting what. Ever want close combat to be more visceral with more death, well this will do it.
We first heard about AP values for close combat weapons from Tastytaste a couple weeks ago, and whispers followed discussing exactly what weapons will be getting what ap value. Now that the word is out, we can discuss the details.
via Beasts of War
*All Close Combat Weapons will have an AP value
* Power Weapons AP3
* Power Fists AP2
* Chainfists AP1
What will this do to combat....... For one, can we all say the rise of the terminator! This will cut down on what can actually kill terminators. Plasma Pistols, Meltas, Powerfists and Chainfists. This means that if you can get power weapons etc in your terminator unit, you will be striking first against anything that can really take you down (power fists and chain fists).
Since force weapons are in effect power weapons, only having an AP3 seems like a decent, but small nerf to the power that is Grey Knight Nemesis Force Weapons.
Combat with hordes will be extremely deadly, with very little saves ever being made. Roll to hit, to wound, and just death.
What about monstrous creatures? We just do not know yet. This could be a huge bonus to Tyranids if Monstrous Creatures suddenly have an AP1 hit. We will have to wait and see on this one.........
It does over all seem that less dice will need to be rolled in close combat. Will this speed up the game?