Saturday, May 28, 2011

C'tan- Dead Gods Enslaved as Necron Weapons of War


Excellent rumors hitting this morning about Necrons. The C'tan are enslaved shards of Dead Gods, captured and used as weapons of war. Hows that for great fluff. These things are customizable, and will be messing with us for years to come. They are expensive, but their rules can cover quite a bit.

These rumors are set up with the Original post via Badtaste first. I did, like always edit out none Necron rumor stuff. After the original post, someone spent the time to do a summary of what was said, so I posted it. I am not going to get into the BoK drama, you either like him or you don't, these are excellent rumors, and I appreciate them.

These are rumors, take with salt
via Badtaste
The C’Tan done got overthrown by the Necrons, they are the slaves. It’s actually pretty cool when everyone is done clinching their bums. The shards of those gods serve as weapons of war in service of the Necron Empire. Also, they might not all be dead, so you know, these are just the ones the Necrons dominated.

So, they start off at a bit under 200 points, their stats are more or less the same as before. They have everything a monstrous creature needs (Eternal Warrior, Fearless) and there are nearly a dozen options for them to take. You can use those points to create the C’Tan you’re used to seeing, or you can mix and match as you see fit. Who knows what god your particular Shard came from! The abilities range from 10 to 50 points, so I’ll tackle them in some random and useless order.

First is the ability to decay vehicles and armour like some other Necron units. Considering the power of a monstrous creature against both armour saves and vehicles, this one isn’t so hot, but it is cheap.

I often wish I could look at someone and kill them. Like you, the person reading this right now. Well that’s how this gaze works as well. Slap the large blast down on top of the C’tan and you hit everything but the C’tan with a str 3 hit, no armour allowed. Then, if you kill at least one dudemans you get a wound back.

The classic Illusion power of the deceiver still allows you to redeploy 1d3 units after scouts moves. I like that one a lot. Lets you deploy first, put a big line of 20 warriors up front, shoves the enemy back… then BAM, they back with the phalanx.

Some god’s really like fire, and can make any flame/fire/heat/warm/dutch oven weapons explode like plasma weapons. It’s particularly good against all the close range melta that put wounds on a C’tan.

Two shooting attacks aren’t bad at all, and the C’tan can take a large blast or an assault 8, both at strength 4. It gets the job done and lets them effect the battle field before they can assault. A thirds one is a bit bigger, clocking in at lascannon stats at half the range.

Another neat trick its jabbing with the world, causing everything within assault distance of the C’Tan to test dangerous terrain, or to mishap more often on deep strike. It’s a clever way to put some wounds on a horde.

Kick up some dust and you get assault and defensive grenades, as well as stealth. It may not sound that useful, but defensive grenades really slow down the “loads of attacks” approach to killing a C’tan, and stealth is better than you think, considering that a 4+ invulnerable isn’t better than most cover… but a 3+ cover (when it happens) is nice. Oh, and Monoliths are big enough to block.

Like monsters that mess with temporal anomalies? Then look no further. Rip em up with C’tan, if they fail a single initiative test BAM, no saves of any kind… one model of your choice is just gone (in the assault). Say goodbye to that pesky warboss or nidzilla monster.

Last, but not least, or maybe least. No this one is awesome. How about the whole battlefield is difficult and dangerous terrain? Yeah… yeah I like that one too. Makes the C’tan a pretty big target though.

So all in all, if you took every ability, you’d be dropping 505 points on a single C’tan. Obviously that would be silly, but if you accept a Land Raider level price tag you can get a powerful monster that really shapes your battle plans. Or better yet… 3.


Summary of the what was said via worldshatterer
To Summarise:
-Monstrous Creature,Eternal Warrior,Fearless

-Goes from just under 200pts base to 505pts with all the trimmings.

-12 abilites ranging in cost from 10 to 50pts each

-Fluffwise this is one of the C'tan enslaved in the Necron uprising.


Purchasable abilities include:
-some kind of armour degradation,probably like the scarab rumours.

-large blast centred on C'tan anything under takes S3 hit no armour saves, wounds inflicted regenerate C'tan

-Deceiver style 1d3 unit redeploy after scout moves

-The ability to make melta/flamer weapons 'get hot' like plasma

-3 shooting attacks, 2 at S4 with either a large blast or assault 8 the other is a half range lascannon.

-everything with assault range of C'tan is in difficult/dangerous terrain

-assault grenades,defensive grenades,stealth[all in one option]-assault based Jaws of the World Worlf[initiative test or die]

-make the entire battlefield difficult and dangerous terrain.