Sunday, November 7, 2010

Dark Eldar List Development. It's been 24 hours or is it 25?

The Dark Eldar are here, and as of yet, no one was playing them down at the local shops that I had seen. It didn't help that there was a Fantasy Tournament. At my Garage there was gaming all Friday night, til 7am on Saturday. When the gamers left, I was left contemplating the Dark Eldar codex, and it was time to come up with a few more serious lists in order test them. In other words, time to stop messing around.

Now that I've figured out how to move all my clocks back an hour and had my coffee, I'm ready to go.

Here are the unit types I am working on.

Troops:
Kabalite Warriors 20 , 2x Splinter Cannons, Blaster, Sybarite with Blast Pistol.
This comes to 240pts and lays down a tremendous amount of poison firepower. Up to 44 shots within rapid fire range. It also keeps some anti armor capability with the blaster and blast pistol. Although point restraits could remove the two blaster weapons while keeping the sybarite for the Ld 9. This unit would also be great to emerge out of a warp portal, although space confines could get tight. This unit is more efficient than Hellions and scourges as for delivering poisoned shots, just less mobile.

Kabalite Warriors 5 , Blaster, Sybarite with a Blast Pistol. Transport: Venom with 2x Splinter Cannons.
This hits at 150pts. The venom can lay down 12 poisoned weapons on a fast vehicle able to deliver warriors with two blaster weapons over a large threat area. Fielding this two of this unit on the tabletop would be ideal.

Wyches 10 , Haywire (10), 2x Shardnet and Impaler, Hekatrix.with a phantasm grenade launcher. Transport: Raider with no upgrades.
This unit falls in at 220pts. It is meant to charge mechanized lines round 1 to disable the enemy. Furthermore they can be used to assault soft targets. With Shardnets and Phantasm Launchers (defensive grenades) you are able to really slow down the enemy attacks or counter attack reducing their attacks drastically. Round 1 assault goes. Deployed sideways at 12"+ rotate 2"+ 12" raider movement+ 3" deployment+ Fleet 1-6"+ assault 6". Nothing new on that from last codex, but your range is quite large.

This is just the starting point. I will get to the other FoC selections later today. How many each of these troop selections is also up for debate atm.

Comments or Ideas for furthering the list development?