Apocalypse information was discovered out of the latest White Dwarf, and is a collection of what is coming in the Apocalypse book that is already up for pre-orders.


This was sent in to me this morning, and it gives us some direct information (which if you were reading last week all of the Apocalypse rumors were direct, just not from the White Dwarf). So lets break this down a little bit and take a look at it.

Please remember that these are being gleaned from the latest White Dwarf, and as such, there is still room for error. Nothing is solid until we have the book in hand.

Thanks MG from http://darogscompany.blogspot.ru/ for the info.

via FodaBett from Apocalypse40k and new WD
Scoring is done based on the number of strategic objectives controlled each break and at the end of the battle.

There are six new scenarios to play and several dozen Strategic Assets, which allow you to outmanoeuvre your foes, place minefields in front of them or bombard them from orbit. Unnatural disasters erupt across the warzoneo magma storms fall from the sky while seismic explosions rip apart the battlefield. Your Warlords can even perform heroic acts during the game, which could potentially turn the tide of battle. lust make sure they don't get killed while doing it there's nothing quite so tragic as having your commander blown to bits in their finest hour.

Formation:
*Studio's Tesseract Vault and the Obelisk: both of the Vaults have the Seismic Assault Ascendant Power
(you've got to give them two out of a list of six, and all of them are truly nasty), which unleashes a massive 6D6 S8 AP3 shots per turn (new apoc barage).
*The Obelisk: its Gravity Pulse ability automatically hits enemy nyers in both shooting phases.
Having a whole Battle Company gives you some major advantages, such as a bonus Orbital Strike
*Strategic Asset and the Comrades-in-Arms rule, which enables all squads in the Battle Company to fire overwatch for nearby allies when they are assa ulted.
*Ripctide Wing: 3+ Riptides gains Coordinated Attacks and Networked Reactors
Transcendent C'Tan (no rules listed)
*WraithKnight Dreamwalker Squad: 3-5 Wraithknights. Gains Dreamwalk (fluff mentions faster response times)
*Baneblade: 525 pts (with no sponsons), can take 2 sets of sponsons for 50pts a pair (lost option for flamer sponsons and option for extra armor), commisar tank upgrade for 45pts, and command tank upgrade for 200pts.  HK/Stubber/SB all as guard codex
*Librarius: five+ Librarians, will unleash a Force Vortex. Woe betide anyone who is caught in that!
*Predator Assassin Squadron: Three new Predator Annihilators should be a match for most armoured
targets (their killshot rule makes their firepower even more dangerous than usual. making them fire as a D-weapon if all their lascannons hit). At the start of the game I have to nominate a chosen target and they do a lot better against that (all weapons are twin-linked), but as long as I choose the right formation for the right targets, they will be deadly.
*Legionnaire Warband: units have Hatred and be Fearless, so long as they're within 12" of a Space Marine. *Warlord may call Finest Hour. So Death Guard with Typhus get Feel No Pain and Fearless.
*Heldrake Fear Squadron:  pre-game Vector Strike, as well as its 'always-on ' Daemonforge.

Asset:
*Crusade Banner: Pick a Marine standard bearer, all marine units with models within 24" gain FNP
*Camouflage: any army.  Pick a friendly HQ unit.  Friendly units within 24" of that model have shrouded the first turn of the game
*Blind Barrage: The same
*Trophy Kill Strategic Asset rewards us with three extra victory points if we can kill the enemy Warmaster.
*Entropic Plague Strategic Asset, which, on the turn I use it, strips every model within 3D6" of my Warlord of its armour save. Very nice indeed.

 
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